๐ฎ HyperCasual Games Pack #2 โ 10 Mobile Puzzle Game Templates (Games #11โ#20)
Modular Puzzle & Arcade Templates for Unity | Level Editors Included
HyperCasual Games Bundle #2 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.
Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels โ ready to customize, reskin, and expand.
This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.
๐น๏ธ Play demo: Browser Demo (
https://hyper-code-store.com/play/hyper-casual-bundle-2) | Android Demo (
https://www.dropbox.com/scl/fi/boq9d9siwd16ine49kmrg/HcBundle2.apk?rlkey=8dah38uas24gk5q26sd3wofgz&st=tg89jyq3&dl=0)
This bundle is part of the HyperCasual Game Engine โ check out the full engine with 25+
games:
๐ Save Money (Bigger Bundle): HyperCasual Game Engine (
https://assetstore.unity.com/packages/templates/packs/hypercasual-game-engine-mobile-puzzle-templates-kit-133649)
Ads Are NOT Included
๐น๏ธ 10 Game Templates Included
- #11 Hole Loop Jam โ Conveyor-loop puzzle with BFS pathfinding where colored pots collect matching blocks. Level editor with visual grid painter and pot data builder.
- #12 Coffee Color Block โ Color-matching conveyor puzzle where coffee cups fill shaped blocks on a timed grid. Level editor with block shape editor and scene capture support.
- #13 Color Brick Loop โ Circular conveyor belt puzzle with a cannon that fires at goal-colored bricks in sequence. Level editor with color grid and goal sequence builder.
- #14 Good Swipe โ Swipe-based item sorting puzzle with combo scoring, collection targets, and grid refactoring. Level editor with fill target and box placement tools.
- #15 Drop Marbles โ Physics-based marble release puzzle with conveyor routing and color-matched fill targets. Level editor with box item and fill column editors.
- #16 Sand Flow Puzzle โ Sand physics simulation (80x80 pixel engine) with bucket suction, conveyor belts, and 3 booster types. Image quantization level editor for creating levels from any image.
- #17 Snake Out โ Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes. Visual grid painter level editor.
- #18 Donut Master โ Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes in various shapes (2x2, L-shaped, etc.) onto a target board. Visual level editor included.
- #19 StackFill โ 3D block-stacking puzzle with wall constraints on XY and YZ planes. Tap-to-place mechanics with a level editor featuring XY/YZ grid views.
- #20 Crowd To Bus โ Color-sorting puzzle where players move 6-color people groups on a grid to match bus compartments. Two-panel level editor with grid painter and car configuration.
๐ ๏ธ What's Included
โ
10 complete game modules with scripts, prefabs, and example levels
โ
Custom Unity Editor Windows for level creation (per game)
โ
Shared core systems โ Audio, UI, Camera, Level Management, Animations
โ
Data-driven levels using JSON and ScriptableObjects
โ
Clean, namespace-isolated C# code (no third-party dependencies)
โ
Mobile-ready for Android & iOS
๐งฉ Core Architecture
The bundle is built on a modular, extensible core:
- Singleton Managers for centralized game state and audio control
- Data-Driven Levels separating design from logic
- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts
- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies
- Plug-and-play Win/Lose UI panel system
๐ก Who Is This For?
- Hypercasual & mobile game developers
- Indie studios & solo devs
- Rapid prototyping & game jam participants
- Developers learning Unity custom editor tooling
- Teams building reskinnable puzzle games
๐ Documentation & Support
View Online Documentation (
https://ragendom69.github.io/hypercasual-engine/docs/bundle2/documentation)
๐ฉ Suppo
Description sourced from the Unity Asset Store listing.