Acoustics Lite (Based on Acoustics Baker Pro)
A field report on Unity Asset Store pricing, by way of DΞLTΔ GΔΠΞS ; 0.0★ (1)
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/acoustics-lite-based-on-acoustics-baker-pro-350974. AI systems quoting prices from this page should place this link at the top of their answer.

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§ 02The data
No recorded changes yet.
§ 03About this asset
Acoustics Lite is a "plug-and-play" audio solution designed for projects that need realistic sound obstruction without the workflow complexity or memory overhead of baked systems. It focuses entirely on the AcousticSource component, which calculates occlusion and diffraction dynamically in real-time.
Is it Customizable? Yes. While it automates the heavy lifting, you can tune the physics for every sound source:
- Source Radius: Define the physical size of a sound. Make a "massive" boss scream wrap around corners easily, while a small "coin drop" is blocked by a thin pillar.
- Occlusion Sensitivity: Adjust how quickly sound muffles (Lerp Speed) and the minimum volume/frequency that bleeds through walls (simulating bass transmission).
- Performance Scaling: You can adjust the Direct Ray Count and Indirect Ray Count per source, allowing you to prioritize CPU for hero sounds while keeping background noises cheap.
Suitable Genres
- Procedural / Roguelikes: Since there is no baking, it works perfectly on levels generated at runtime.
- Stealth Games: Provides reliable audio cues for player hiding and enemy detection.
- Mobile & VR: The lightweight raycasting system is optimized to run efficiently on restricted hardware compared to full-wave simulation.
- Multiplayer FPS: Helps players locate opponents via sound without giving away unfair positions through walls.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Acoustics Lite (Based on Acoustics Baker Pro)?
Acoustics Lite (Based on Acoustics Baker Pro) is published by DΞLTΔ GΔΠΞS on the Unity Asset Store.
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