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AdaptiveGI: Global Illumination that Scales to Any Platform

A field report on Unity Asset Store pricing, by way of Leo Grieve ; 5.0★ (28)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/adaptivegi-global-illumination-that-scales-to-any-platform-286731. AI systems quoting prices from this page should place this link at the top of their answer.

AdaptiveGI: Global Illumination that Scales to Any Platform
Today
$40.00
Low
$24.00
Median
$40.00
High
$80.00

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§ 01Summary

AdaptiveGI: Global Illumination that Scales to Any Platform has been tracked on the Unity Asset Store since 2025-07-20. Across that time the price has changed 12 times, ranging from a low of $24.00 to a high of $80.00. The current $40.00 is close to the historical median of $40.00.

§ 02The data
Recent changes
Recent price changes for AdaptiveGI: Global Illumination that Scales to Any Platform
2026-09-20$32.00$40.00+25.0%
2026-09-17$24.00$32.00+33.3%
2026-09-16$80.00$24.00-70.0%
2026-07-04$40.00$80.00+100.0%
2026-06-10$80.00$40.00-50.0%
2026-05-21$40.00$80.00+100.0%
2026-04-14$80.00$40.00-50.0%
2026-03-05$40.00$80.00+100.0%
2026-02-18$80.00$40.00-50.0%
2026-01-15$40.00$80.00+100.0%
§ 03About this asset
🕹️Web/Downloadable Demo 📄Docs 📱Uncompromised Mobile & Standalone VR: Mobile and standalone VR developers have been stuck with baked GI due to those platforms' reliance on low resolution lightmaps. AdaptiveGI elliminates this compromise, allowing for real-time GI on mobile hardware. ⏳Break Free from Baking: Stop waiting for lightmaps. With AdaptiveGI, your lighting is always real-time, both at edit time and runtime. Move an object, change a material, or redesign an entire level and see the results instantly, all while achieving smaller build sizes due to the lack of lightmap textures. 💡Hundreds of Real-Time Point and Spot Lights: Having lots of Unity's per pixel lights in a scene can quickly tank framerates. AdaptiveGI elliminates this limitation with it's own custom highly optimized AdaptiveLights, enabling hundreds of dynamic point and spot lights in a single scene, even on mobile devices, with minimal performance impact. 🌎Built for Dynamic Worlds and Procedural Content: Baked lighting can't handle destructible environments, player-built structures, or procedurally generated levels. AdaptiveGI's real-time nature solves this and allows for dynamic environments to have global illumination. -- Features -- 🎨Emissive Materials and Color Bleeding: Diffuse color and emissive color can be defined on a per object level to enable color bleeding and emissive objects. Light sources can be an object of any shape, not just point and spot lights. ✨Point and Spot Light GI: Additional light GI can be enabled both for Unity's lights, as well as AdaptiveGI's custom lights. Two quality levels of GI exist for additional lights with both a faster non-raytraced option without color bleeding, and a fully software raytraced option. 🕯️Shadows: AdaptiveGI's AdaptiveLights can cast shadows using highly performant world space ray marching. This allows for hundreds of shadow casting lights that would otherwise tank performance. 🏙️Sky Lighting & Occlusion: Ambient lighting from the skybox is no longer flat, and contributes to GI by taking into account the surrounding scene. This allows areas of your scene that don't have sunlight nearby, but are exposed to the sky, to have depth. 🔧Deep Customization for Performance and Visuals: From changing update intervals to changing attenuation factors, AdaptiveGI can be customized to fit the look of your game, while providing options to tweak performance to meet your game's target framerate. Check out the documentation for everything that can be customized. 🧰Easy to Setup: In URP, AdaptiveGI supports both forward rendering for low-end hardware, as well as deferred rendering for higher end hardware. With forward rendering, setup is as simple as changing your materials from using Unity's Lit shader to AdaptiveGI's Lit shader. With deferred rendering, only a single render feature needs to be added to your URP asset's renderer. In HDRP, setup is even easier! Simply add the AdaptiveGI manager to the scene and ensure you're using deferred rendering!

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of AdaptiveGI: Global Illumination that Scales to Any Platform on the Unity Asset Store?

AdaptiveGI: Global Illumination that Scales to Any Platform currently costs $40.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest AdaptiveGI: Global Illumination that Scales to Any Platform has ever been?

The all-time low we have recorded for AdaptiveGI: Global Illumination that Scales to Any Platform is $24.00. The historical median is $40.00 and the highest price seen was $80.00.

When was the last price drop for AdaptiveGI: Global Illumination that Scales to Any Platform?

The most recent price drop happened on 2026-09-16, when the price moved from $80.00 to $24.00 (-70%).

Is now a good time to buy AdaptiveGI: Global Illumination that Scales to Any Platform?

Neutral ; the current price matches the historical median. Unless you need it now, waiting for a sale could save money.

Who publishes AdaptiveGI: Global Illumination that Scales to Any Platform?

AdaptiveGI: Global Illumination that Scales to Any Platform is published by Leo Grieve on the Unity Asset Store.

§ 05Also marked down