Asset Prices
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Addressables Object Pooling

A field report on Unity Asset Store pricing, by way of Building Blocks ; 0.0★ (2)

Addressables Object Pooling
Today
$9.99All-time low
Low
$9.99
Median
$9.99
High
$9.99
§ 01Summary

Addressables Object Pooling has been tracked on the Unity Asset Store since 2022-08-28. The price has held steady at $9.99 the entire time. Addressables Object Pooling is at its all-time low right now.

§ 02The data

Not enough price points yet for Addressables Object Pooling. Check back soon.

No recorded changes yet.

§ 03About this asset
Addressables seem like there are an infinite number of ways to use which can be intimidating. This package aims to simplify and incorporate addressables into a universal object pool usage and provide a system to manage your pooling needs while respecting gameplay. This can keep your loading screens smooth, or allow you prepare for another scene mid game and provides feedback when ready. Addressables still uses synchronous instantiate just like normal, it's only an async loading process into memory. This package spreads the load for instantiation, to facilitate any Awake or Start process your objects may have or other processes in your game running at the same time. There is full control over the operation and speed of the pool. Requires the Unity Addressables package. Visual demonstration using ParadoxNotion FlowCanvas Asset. Not included. - Respect framerate and spread the load - Multiple pools can separate out different areas or groups of objects for organization. - Automatically reduce on-demand created objects that are in excess in the pool. - Use a scriptable object as the key for each pool to avoid string errors or refactoring issues. - BuildingBlocks packages stack components under the same manager. - No manger references need to be found. The drag and drop key and the object to return reference are enough to request from the pool using static methods. - Easy preload of objects which auto sets the pool amount for ramp down. Or you can set pool count manually. Or release an entire queue of items. - Spend Awake & Start calls in new objects when pooled. - Uses Unity to automatically manage all addressables counting and memory management. - Works with GameObjects only, not components, each receives a tag for the pool. - All inspector fields have ToolTips. - There is an extra material property block function of each object pool that tracks and distributes MPB's by name/key.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Addressables Object Pooling on the Unity Asset Store?

Addressables Object Pooling currently costs $9.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Addressables Object Pooling has ever been?

The all-time low we have recorded for Addressables Object Pooling is $9.99. The historical median is $9.99 and the highest price seen was $9.99.

Is now a good time to buy Addressables Object Pooling?

Yes ; Addressables Object Pooling is at its all-time low right now.

Who publishes Addressables Object Pooling?

Addressables Object Pooling is published by Building Blocks on the Unity Asset Store.

§ 05Also marked down