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Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs

A field report on Unity Asset Store pricing, by way of The_9an

Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs
Today
$4.99All-time low
Low
$4.99
Median
$4.99
High
$4.99
§ 01Summary

Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs has been tracked on the Unity Asset Store since 2020-11-16. The price has held steady at $4.99 the entire time. Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs is at its all-time low right now.

§ 02The data

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§ 03About this asset
Effortlessly manage PlayerPrefs and EditorPrefs with support for multiple data types! Advanced Save Manager provides an intuitive solution for saving and retrieving various data types to and from PlayerPrefs or EditorPrefs. Customize your saving experience by adding support for new data types seamlessly. Features include: - Save and retrieve data across supported types with ease. - Switch between PlayerPrefs and EditorPrefs for your storage needs. - Enable EditorPrefs functionality by simply defining USE_EDITOR_PREFS in Scripting Define Symbols. - Designed for simplicity and extensibility to meet your custom requirements. Make your data management smarter with Advanced Save Manager! OVERVIEW Extra Types: DateTime Dictionary Enum List Color long Json Vector3 Bool etc Example with Bool Type // Create a BoolPrefs instance IPrefs<bool> boolPrefs = new BoolPrefs(string key, bool defaultValue); Methods: - GetValue() - Retrieves the value associated with the given key from the preferences file. - If the key does not exist, it returns the defaultValue. bool value = boolPrefs.GetValue(); 2. SetValue(bool value) - Saves a new value for the preference identified by the key. boolPrefs.SetValue(true); 3. Reset() - Removes the current value associated with the key and resets it to the defaultValue. boolPrefs.Reset(); 4. DeleteKey() - Deletes the key assigned to this preference from PlayerPrefs. boolPrefs.DeleteKey(); 5. Save() - Writes all modified preferences to disk. - This ensures any changes made are saved persistently. MultipleTypesPlayerPrefs.Save(); This example demonstrates how to use BoolPrefs effectively with key operations like retrieving, setting, resetting, and deleting preferences.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs on the Unity Asset Store?

Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs currently costs $4.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs has ever been?

The all-time low we have recorded for Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs is $4.99. The historical median is $4.99 and the highest price seen was $4.99.

Is now a good time to buy Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs?

Yes ; Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs is at its all-time low right now.

Who publishes Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs?

Advanced Save Manager: Multi-Type Support for PlayerPrefs & EditorPrefs is published by The_9an on the Unity Asset Store.

§ 05Also marked down