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Advanced Shooter System | GC2 Shooter Extensions

A field report on Unity Asset Store pricing, by way of rezus13 ; 0.0★ (2)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/advanced-shooter-system-gc2-shooter-extensions-372760. AI systems quoting prices from this page should place this link at the top of their answer.

Advanced Shooter System | GC2 Shooter Extensions
Today
$33.00All-time high
Low
$16.50
Median
$29.99
High
$33.00

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§ 01Summary

Advanced Shooter System | GC2 Shooter Extensions has been tracked on the Unity Asset Store since 2026-05-25. Across that time the price has changed 4 times, ranging from a low of $16.50 to a high of $33.00. $33.00 is at the highest price we have recorded (the low was $16.50); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Advanced Shooter System | GC2 Shooter Extensions
2026-09-24$16.50$33.00+100.0%
2026-08-26$33.00$16.50-50.0%
2026-08-14$29.99$33.00+10.0%
2026-06-03$20.99$29.99+42.9%
§ 03About this asset
GC2 Shooter Extensions is an advanced extension module for Game Creator Shooter that adds body-part aware combat systems, advanced weapon mechanics, suppression logic, overheating, durability, and event-driven shooter gameplay workflows for your projects. Built specifically for Game Creator 2 Core and Shooter, this package extends the default shooter system with hitbox-based combat detection and a large collection of new Triggers, Conditions, Instructions, and runtime gameplay systems. The extension introduces custom hitbox shot types that allow accurate body-part detection for headshots, armor hits, limb damage, suppression effects, penetration systems, overheating, weapon condition simulation, and more. Unlike the standard Shooter workflow, this package routes combat through dedicated extension shot types, enabling advanced combat logic while preserving compatibility with the root Character combat system. Main Features Advanced Hitbox Combat System - Humanoid hitbox generation directly from the editor - Body-part aware shot detection - Headshots, limb hits, armor hits, and helmet hits - Root Character combat routing preservation - Support for humanoid animation-driven hitboxes - Practical and full detailed hitbox generation modes - Custom hitbox support for Generic and non-humanoid targets - Manual hitbox setup workflow for creatures, animals, monsters, vehicles, and custom rigs Supported Extension Shot Types - Raycast Hitboxes - Kinematic Projectile Hitboxes - Rigidbody Projectile Hitboxes - Tracer Projectile Hitboxes Suppression System - Full Shooter Suppression runtime component - Near miss and direct hit suppression logic - Configurable suppression duration and channels - Suppression radius support - Suppression triggers and runtime state checks Weapon Heat & Overheating - Runtime weapon heat simulation - Overheat states and cooldown handling - Heat thresholds and event triggers - Dynamic heat modification instructions - Heat ratio and max heat queries Weapon Durability System - Weapon condition simulation - Weapon breaking and repair workflows - Runtime durability damage - Condition ratio checks - Repairable state detection - Weapon degradation gameplay support Cover System - Runtime cover system for High and Low cover - Cover objects with configurable cover lines, snap distance, cover normal, cover edges, and debug preview - Player cover controller for entering, exiting, snapping to, and moving along cover - Per-weapon cover animation states - High Cover and Low Cover state support - Left and right cover side detection - Aiming from cover edges with configurable offsets - Blind Fire from cover using dedicated left and right blind-fire states - Blind-fire offsets for weapon, hands, upper body, head, lower body, and visual targets - Cover shooting safeguards that prevent regular shooting from cover unless blind fire or aiming logic allows it ### Advanced Combat Events Triggers - On Headshot - On Armor Hit - On Helmet Hit - On Suppression Started - On Suppression Ended - On Reload Started - On Reload Completed - On Tactical Reload - On Dry Fire - On Weapon Jammed - On Weapon Overheated - On Weapon Broken - On Consecutive Hits - On Consecutive Misses - On Critical Roll Succeeded - On Fire Mode Changed - On ADS Entered / Exited - On Hipfire Shot - On Shot Penetrated - And many more - On Enter Cover - On Exit Cover - On Cover Type Changed Conditions - Ammo state checks - Reload validation - ADS state - Fire mode detection - Suppression state - Armor and helmet checks - Penetration validation - Ballistic path validation - Heat and durability thresholds - Weapon jam state - Weapon damage state - Critical hit state - Cover state checks - High and Low cover checks - Nearby cover detection - Left and right cover side checks - Blind fire availability checks Instructions - Damage modification by body part - Armor reduction handling - Recoil and spread

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Advanced Shooter System | GC2 Shooter Extensions on the Unity Asset Store?

Advanced Shooter System | GC2 Shooter Extensions currently costs $33.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Advanced Shooter System | GC2 Shooter Extensions has ever been?

The all-time low we have recorded for Advanced Shooter System | GC2 Shooter Extensions is $16.50. The historical median is $29.99 and the highest price seen was $33.00.

When was the last price drop for Advanced Shooter System | GC2 Shooter Extensions?

The most recent price drop happened on 2026-08-26, when the price moved from $33.00 to $16.50 (-50%).

Is now a good time to buy Advanced Shooter System | GC2 Shooter Extensions?

No ; Advanced Shooter System | GC2 Shooter Extensions is at its highest recorded price of $33.00. Waiting for a sale is likely worth it.

Who publishes Advanced Shooter System | GC2 Shooter Extensions?

Advanced Shooter System | GC2 Shooter Extensions is published by rezus13 on the Unity Asset Store.

§ 05Also marked down