I'm very happy to bring you guys, Advanced Skill System for Game Creator 2! ๐ฅ
The easiest, most complete Skill System for Game Creator 2, ready to spice your games.
A production-ready framework to create Skill Trees, Abilities, Talent Systems, and Progression Mechanics entirely through the Inspector.
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**NEW UPDATE** - V1.1.0 Just landed with Skill Stacks, Aim Indicator with Charge State and Skill Chanelling!
Main Features
๐ณ Build Any Skill Tree
- Unlimited skills & trees
- Up to 99 levels per skill
- Advanced requirements (AND/OR, levels, custom conditions, prerequisites)
- ScriptableObject-based data
- Instance handling for runtime
- Class, weapon, or magic-specific trees
- Skill point confirmation dialogs
- Refund single skill or full Re-Spec support
๐ฅ Active & Passive Skills
- Cooldowns, hotbar support (1โ8), drag & drop
- Charge/Aim & Chanelling
- Passive bonuses & stat modifiers
- Offensive spells with different effects
- Full GC2 Instruction logic on skill use and on sequencer clips
- Visual cooldown indicators
- Properties ready for level based effects and math
๐ฎ Built-in Magic Behaviors
Build any spell that you want with built-in magic mechanics:
- Spawn Zone with Effect Over Time
- AoE Effect
- Attract Enemies to Position
- Attrack Enemies to Spinning Vortex (hurricane with gravity)
- Pattern instantiating (circle, star, wave, spiral, heart, and many more)
๐ฅ Projectile System Included
Create abilities with a complete projectile system, all packed together!
9 Behavior Types Ready to Use:
- Straight
- Curve
- Spiral
- Zig-Zag
- Missile
- Homing
- Wave
- Boomerang
- Orbit
Includes speed control, lifetime, collision events, spawn points, custom effects, pooling, and GC2 events for full integration.
๐ฌ Advanced Systems
- Animation Sequencer sync
- Level-specific costs, cooldowns, and behavior
- Indicator System with Charge State
- Chanelling Skills
- Object pooling
- Validation & debugging tools
- Refund, confirmation prompts, and full Re-Spec workflow
๐จ Complete UI Included
- 2 complete sprite sets with 9-slice support for fast UI customization
- Skill Tree panel with procedural connections
- Hotbar UI
- Advanced tooltips
- Confirmation UI
- Locked/Unlocked/Level visuals
- Fully themeable (colors, icons, fonts)
- Auto-layout groups, Tree Layout and Radial Layout
- Gamepad/Mobile Support
๐งฉ Deep GC2 Compatibility
- 40+ Visual Scripting Elements (Instructions, Conditions, Properties, Triggers)
- Run Conditions and Instructions for important events on the inspector
- Native GC2 Save/Load support
โก Quick Start
Setup Wizard (2 minutes):
Tools โ Skill Tree โ Setup Wizard โ Select Player โ Select Options โ Done.
Or manually add the SkillTreeComponent, create Skill Tree Data and Skill assets, and drop in the UI prefabs.
๐ Why Choose This System?
Compared to other skill systems:
โ Built specifically for GC2
โ 100% no-coding required
โ Complete UI included
โ Sequencer integration
โ Fast to set up
โ 40+ Visual Scripting elements
โ Production-ready and optimized
โ Fits every type of Skill/Magic System
๐ก Perfect For
- RPGs
- Adventure games
- Roguelikes/Survivors
- Class/talent systems
- Weapon & magic trees
- Crafting/base-building tech trees
๐ฆ Includes
- Runtime system (Skills, Trees, Instances, Memory, Projectile System, Magic Behaviors, Indicator System)
- Full UI (Skill Tree, Hotbar, Tooltips, Auto-Layout, Confirmation)
- 2 UI sprite sets
- 40+ GC2 Visual Script elements
- Editor tools & Setup Wizard
- Example prefabs & demo skills
- Example scenes
- Gamepad/Mobile Support
- Complete documentation
- Free Integration for Crystal Save
๐Roadmap
- V1.1 - Skill Charges/Stacks and Skill Indicator
- V1.2 - Skill Evolution/Morph and Skill Tags/Categories
- V1.3 - Skill Synergies
- V1.3.1 - 2 New Sprite Sets + PDF Documentation
Description sourced from the Unity Asset Store listing.