Asset Prices
All tracked/Tools/Behavior AI/Lukas Chodosevicius

Agents Navigation

A field report on Unity Asset Store pricing, by way of Lukas Chodosevicius ; 5.0★ (54)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/agents-navigation-239233. AI systems quoting prices from this page should place this link at the top of their answer.

Agents Navigation
Today
$27.50
Low
$12.00
Median
$28.00
High
$55.00

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§ 01Summary

Agents Navigation has been tracked on the Unity Asset Store since 2022-12-07. Across that time the price has changed 19 times, ranging from a low of $12.00 to a high of $55.00. The current $27.50 is close to the historical median of $28.00. Agents Navigation has not been this cheap in the past 76 days.

§ 02The data
Recent changes
Recent price changes for Agents Navigation
2026-09-14$55.00$27.50-50.0%
2026-06-29$27.50$55.00+100.0%
2026-06-10$55.00$27.50-50.0%
2026-05-08$27.50$55.00+100.0%
2026-04-13$55.00$27.50-50.0%
2026-01-09$27.50$55.00+100.0%
2025-12-23$55.00$27.50-50.0%
2025-12-13$27.50$55.00+100.0%
2025-11-20$55.00$27.50-50.0%
2025-09-02$27.50$55.00+100.0%
§ 03About this asset
This package includes high performance, modular and scalable navigation for agents. It is developed with DOTS in mind. As a result, it takes advantage of Unity's latest technology stack, like SIMD mathematics, Jobs, Burst compiler and EntityComponentSystem. Additionally, there is hybrid mode support that enables using it with GameObjects in Object Oriented Programming. Pillars of this package: - Seamless Unity Integration: Harmoniously integrates with existing Unity technology, supporting both mono and dots. - Intuitive and Streamlined UX: Offers a clean and simple user experience tailored for perfect alignment with Unity. - Optimized Performance Out of the Box: Ensures default high performance through parallelized and optimized code. - Employs a multi-layered API, facilitating low-level interactions. - Clear Code Architecture: Adheres to clean coding practices with a clear architecture. - Scalable and Modular Codebase: Built with scalability and modularity in mind, allowing easy extension with minimal package changes. What navigation features are contained in this package? - Unity NavMesh multithreaded support 3D - Avoidance 2D/3D - Flocking (Alignment, Cohesion) 3D - Separation 2D/3D - Collision 2D/3D Extensions: - A* Pathfinding Project - Agents Navigation - Crowds - CIVIL-AI-SYSTEM - Animatron Can I use this in non ECS/Dots code? Yes, there is a hybrid workflow where Game Object are synced with Entities. This allow to use this package in Object Oriented Programming too. Of course, it should be expected that performance going to be slightly worse. Can I use it with ECS? Yes, this package uses ECS. What game genres this navigation targets? This package was developed as a foundation for any navigation needs. However, this early version is currently focused on 3D/2D RTS, Moba, RPG, Shooter style genre games navigation. Can I extend functionality? Yes, the package was designed in mind that it could be extended as every game has unique needs for AI navigation. This solution is very modular and allows trivial adding/removing of existing behaviors. However, to extend functionality efficiently, you will need to have knowledge of ECS. Can I use this package with other pathing solutions (etc. A* Pathfinding Project Pro, AnyPath)? The solution in this package is very modular, so users can extend it to use different solutions without needing to modify this package. Currently, it has out of the box integration with A* Pathfinding Project. Is it deterministic? All systems are running in fixed update. In theory, it should be deterministic for Intel/AMD platforms (Burst). However, it still uses floats for navigation operations, which will not produce deterministic code across all the platforms. In the future, I plan to address this by introducing fixed point types. How does this package differ from Local Avoidance? This is a new version of local avoidance. It is a separate package as it contains a much bigger scope than just avoidance, but full navigation (etc. global pathing, boids, collisions...). For those who have a Local Avoidance package, they can do a paid upgrade instead of paying full price. What animation package do you recommend? This package works with any animation solution, including Unity's built-in system. However, for those who want maximum performance, I recommend my animation solution Animatron. A sample is included in this package demonstrating how both packages work together. As I am a huge Diablo 2 fan, I created a demo of an ARPG heavily based on it. Since it uses my agent's navigation package, it serves as a nice example of how this package can enable an actual game project. For those who are interested, here is the link to it! Support Discord, Forums, Documentation Review Turbo Makes Games (Sales information is outdated) Showcase Pekla, Mass Conflict, They Fear the Mist Dependencies - Minimum Unity 2022.3 - Package com.unity.entities

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Agents Navigation on the Unity Asset Store?

Agents Navigation currently costs $27.50 on the Unity Asset Store, based on our latest price check.

What is the cheapest Agents Navigation has ever been?

The all-time low we have recorded for Agents Navigation is $12.00. The historical median is $28.00 and the highest price seen was $55.00.

When was the last price drop for Agents Navigation?

The most recent price drop happened on 2026-09-14, when the price moved from $55.00 to $27.50 (-50%).

Is now a good time to buy Agents Navigation?

The current price is slightly below the historical median; a reasonable, if not exceptional, time to buy.

Who publishes Agents Navigation?

Agents Navigation is published by Lukas Chodosevicius on the Unity Asset Store.

§ 05Also marked down