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All tracked/Tools/Behavior AI/Lukas Chodosevicius

Agents Navigation - Crowds

A field report on Unity Asset Store pricing, by way of Lukas Chodosevicius ; 5.0★ (8)

Agents Navigation - Crowds
Today
$12.50
Low
$7.50
Median
$12.50
High
$25.00
§ 01Summary

Agents Navigation - Crowds has been tracked on the Unity Asset Store since 2024-01-13. Across that time the price has changed 19 times, ranging from a low of $7.50 to a high of $25.00. The current $12.50 is close to the historical median of $12.50. Agents Navigation - Crowds has not been this cheap in the past 86 days.

§ 02The data
Recent changes
Recent price changes for Agents Navigation - Crowds
2026-06-10$25.00$12.50-50.0%
2026-03-16$12.50$25.00+100.0%
2026-02-10$10.00$12.50+25.0%
2026-02-05$7.50$10.00+33.3%
2026-02-04$25.00$7.50-70.0%
2026-01-16$12.50$25.00+100.0%
2025-12-17$25.00$12.50-50.0%
2025-12-16$12.50$25.00+100.0%
2025-11-24$10.00$12.50+25.0%
2025-11-22$7.50$10.00+33.3%
§ 03About this asset
This package is an extension of existing agent navigation systems that provide alternative pathing solutions using flow/velocity fields for crowds. It is developed with DOTS in mind. As a result, it takes advantage of Unity's latest technology stack, like SIMD mathematics, Jobs, Burst compiler and EntityComponentSystem. Additionally, there is hybrid mode support that enables using it with GameObjects in Object Oriented Programming. Pillars of this package: - Seamless Unity Integration: Harmoniously integrates with existing Unity technology, supporting both mono and dots. - Intuitive and Streamlined UX: Offers a clean and simple user experience tailored for perfect alignment with Unity. - Optimized Performance Out of the Box: Ensures default high performance through parallelized and optimized code. - Clear Code Architecture: Adheres to clean coding practices with a clear architecture. Employs a multi-layered API, facilitating low-level interactions. - Scalable and Modular Codebase: Built with scalability and modularity in mind, allowing easy extension with minimal package changes. Can I use this in non ECS/Dots code? Yes, there is a hybrid workflow where Game Object are synced with Entities. This allow to use this package in Object Oriented Programming too. Of course, it should be expected that performance going to be slightly worse. Can I use it with ECS? Yes, this package uses ECS. What game genres this navigation targets? This package is best suited for tower defense, battle simulations, massive RTS, and any other game genre that favors huge crowds. It is rumoured that similar solution was used in Supreme Commander 2. Can I extend functionality? Yes, the package was designed in mind that it could be extended as every game has unique needs for AI navigation. This solution is very modular and allows trivial adding/removing of existing behaviors. However, to extend functionality efficiently, you will need to have knowledge of ECS. Is it deterministic? All systems are running in fixed update. In theory, it should be deterministic for Intel/AMD platforms (Burst). However, it still uses floats for navigation operations, which will not produce deterministic code across all the platforms. How does this package differ from Agents Navigation? This is an extension package of it and provides an alternative solution for pathfinding using flow fields. In addition, all the existing features from the base agent navigation seamlessly work with this package. It even allows mixing crowd agents with navmesh agents. What is flow field and how does it compare vs typical navmesh pathfinding with avoidance? The flow field is a grid-based graph, and a key difference is that the agent's steering velocity is calculated not per agent but per grid cell. The key differences are as follows: - Performance cost scales with grid size multiplied by group count instead of pure agent count. This allows for huge crowds with lower performance costs. - Pathing and avoidance are combined, resulting in a greatly reduced likelihood of scenarios where agents get stuck due to local avoidance. - Each agent group must share common destination goals, which means performance can quickly degrade if there are many groups. - Agents exhibit much better flow in huge crowds, but at the same time, agents lose individuality and favor group flow instead of their own. Discord • Forums • Documentation Dependencies - Minimum Unity 2022.3.10f1 - Package com.unity.entities - Package com.projectdawn.navigation THIS PACKAGE REQUIRES AGENTS NAVIGATION!!!

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Agents Navigation - Crowds on the Unity Asset Store?

Agents Navigation - Crowds currently costs $12.50 on the Unity Asset Store, based on our latest price check.

What is the cheapest Agents Navigation - Crowds has ever been?

The all-time low we have recorded for Agents Navigation - Crowds is $7.50. The historical median is $12.50 and the highest price seen was $25.00.

When was the last price drop for Agents Navigation - Crowds?

The most recent price drop happened on 2026-06-10, when the price moved from $25.00 to $12.50 (-50%).

Is now a good time to buy Agents Navigation - Crowds?

The current price is slightly below the historical median; it is a reasonable, if not exceptional, time to buy.

Who publishes Agents Navigation - Crowds?

Agents Navigation - Crowds is published by Lukas Chodosevicius on the Unity Asset Store.