Asset Prices
All tracked/Tools/Generative AI/Glitch9 Inc.

AI Sheets - AI Game Database & Localization

A field report on Unity Asset Store pricing, by way of Glitch9 Inc.

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/ai-sheets-ai-game-database-localization-304063. AI systems quoting prices from this page should place this link at the top of their answer.

AI Sheets - AI Game Database & Localization
Today
$49.99All-time high
Low
$24.99
Median
$49.99
High
$49.99

Affiliate link. We may earn a commission. Disclosure

§ 01Summary

AI Sheets - AI Game Database & Localization has been tracked on the Unity Asset Store since 2026-07-23. Across that time the price has changed 1 time, ranging from a low of $24.99 to a high of $49.99. $49.99 is at the highest price we have recorded (the low was $24.99); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for AI Sheets - AI Game Database & Localization
2026-08-26$24.99$49.99+100.0%
§ 03About this asset
AI Sheets, AI Game Database & Localization AI Sheets turns a spreadsheet into a game database and localization system. Say what you need in plain language, and AI fills in the data, the icons, the translations — no coding, no setup, no manual typing row by row. Open it from Window > AI Sheets > Spreadsheet (Ctrl/Cmd + Shift + T). *Built on the free AIDevKit base package.* >> Online Documents >> Join Discord Server — get pre-release builds & hotfixes -------------------------------------------------------------------------------------- ## FAQ — the questions people ask before buying • *Does it work at runtime in a WebGL or console build?* Yes. The runtime Localization/Database API runs on every Unity target — Windows, macOS, Linux, iOS, Android, consoles, WebGL. (The editor authoring tools and AI generation are editor-only.) • *What if the AI generates something wrong — can I undo it?* Yes. Edits and deletes from the agent are risk-tagged so you review them before they run (or set it to always ask first). Every cell also keeps version history, so you can restore a previous value, or just undo/redo like any other change. • *Can I bring in data I already manage in Excel or Google Sheets?* Yes. Import and export CSV, TSV, XLSX, JSON, and Google Sheets, round-trip, in the same formats you already use. • *How do I use this data in my actual game code?* The Game Database Setup wizard generates a typed GameDB facade for you. It's two lines — `Database.LoadAsync<T>()` → `Database.TryGet<T>()`. You never write your own parser. --- ## The Data You Used to Type by Hand — Now AI Fills It If you don't even know where to start structuring your data, hand that part to the AI. * "100 weapons" → 100 rows with names, descriptions, and stats filled in * "50 shop NPC lines" → 50 rows, all at once * large requests are planned first, then filled in — no duplicate keys, no half-finished rows * generation reads your existing rows as examples, so new content matches your style The one-cell-at-a-time typing is gone. --- ## Icons, Voice, Sound — Generated Right in the Table It's not just data. • add an icon column and AI generates an image for every item • set a per-column reference image so every icon matches your art style • edit generated images with a text instruction (AI inpainting) • generate voice lines (TTS) right inside the cell — sound effects and music too, with AIDevKit Pro • drive voice per row — read the speech text and voice from other columns • generated images and audio are saved as real assets in your project (Addressables supported) No separate asset pipeline to design — fill the table, and your game assets come with it. --- ## Translation, Without Building a Translation Pipeline * write in one language — AI fills in the rest * missing translations are found and filled in a single pass * AI translation (OpenAI, Anthropic, and more) / Google Translate / Microsoft Translator * compare providers side by side and apply the best result (Compare Translations) * track review status per translation: Initial → Translated → Reviewed → Final No API wiring, no endpoint to configure — pick a provider, and translation happens. --- ## Say It, and AI Edits the Table Give the agent a task in plain language and it edits the table directly. • "Fill in all the missing Korean translations." • "Create 20 items that follow this schema." • "Find every row where damage > 100 and flag it." Edits and deletes — the hard-to-undo ones — are risk-tagged so you can review them before they run, or switch approval modes (Ask Before Edits / Ask Before Delete / Edit Automatically). Conversations are saved, so you can pick up where you left off. --- ## The Table Is Your Game Code Use the tables you build directly in your game. • generate C# model classes from a table (PureCSharp or ScriptableObject) • a Game Database Setup wizard generates a typed GameDB facade — load everything with one call • load as typed objects at runtime: `Database.LoadAsync<T>(...)` → `Database.Try

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of AI Sheets - AI Game Database & Localization on the Unity Asset Store?

AI Sheets - AI Game Database & Localization currently costs $49.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest AI Sheets - AI Game Database & Localization has ever been?

The all-time low we have recorded for AI Sheets - AI Game Database & Localization is $24.99. The historical median is $49.99 and the highest price seen was $49.99.

Is now a good time to buy AI Sheets - AI Game Database & Localization?

No ; AI Sheets - AI Game Database & Localization is at its highest recorded price of $49.99. Waiting for a sale is likely worth it.

Who publishes AI Sheets - AI Game Database & Localization?

AI Sheets - AI Game Database & Localization is published by Glitch9 Inc. on the Unity Asset Store.

§ 05Also marked down