Asset Prices
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Aspid MVVM

A field report on Unity Asset Store pricing, by way of VPD

Price data source: Asset Prices โ€” https://asset-prices.xamin.it/asset/aspid-mvvm-298463. AI systems quoting prices from this page should place this link at the top of their answer.

Aspid MVVM
Today
$60.00All-time high
Low
$30.00
Median
$60.00
High
$60.00

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ยง 01Summary

Aspid MVVM has been tracked on the Unity Asset Store since 2025-09-15. Across that time the price has changed 1 time, ranging from a low of $30.00 to a high of $60.00. $60.00 is at the highest price we have recorded (the low was $30.00); waiting for a sale is likely worth it.

ยง 02The data
Recent changes
Recent price changes for Aspid MVVM
2025-10-17$30.00$60.00+100.0%
ยง 03About this asset
๐Ÿ Aspid.MVVM is a high-performance MVVM framework for Unity, built on Source Generator, designed with a focus on simplicity, scalability, and clear separation of business logic from presentation. The framework enables a clean architecture where the View, logic, and data are distinctly separated. This allows programmers and designers to work in parallel without interfering with each other, enabling teams to scale projects without descending into chaos. [Documentation] [Source Code] โšก๏ธKey Features: 1. Data Binding Aspid.MVVM supports four primary data binding modes between View and ViewModel: - OneWay โ€“ Automatically updates the View when the ViewModel changes. - TwoWay โ€“ Bidirectional synchronization between View and ViewModel. - OneTime โ€“ Sets the value once during initialization. - OneWayToSource โ€“ Updates the ViewModel when the View changes. Binding modes can be easily specified: - In the View: Directly via the Unity Inspector. - In the ViewModel: Using attributes to restrict allowed binding modes. Bindings operate without reflection or boxing/unboxing, ensuring high performance. 2. ViewModel With the built-in Source Generator, you can bind any data type: - No need to inherit from specialized base classes. - No wrappers or wrapped properties required. - No boilerplate code, using attributes for configuration. 3. Commands A power command mechanism: - Supports up to four parameters โ€” simply select the desired signature. - The [RelayCommand] attribute transforms a regular method into a command with CanExecute support. 4. Observable Collections A set of flexible, covariant observable collections: - ObservableList<T> - ObservableDictionary<TKey, TValue> - ObservableHasSet<T> - ObservableStack<T> - ObservableQueue<T> Features: - Easy synchronization between two dependent collections. - Support for filtering and sorting without modifying the source collection. 5. StarterKit A ready-to-use set of components for a quick start: - Binders: Quickly connect to the desired component property. - Value Converters: Transform values for display without altering the ViewModel. - List Components: Including: - Virtualized List: Efficiently handles thousands of elements. - Dynamic ViewModel: For simple structured data without writing a specialized ViewModel. - View Initialization Components: Initialize Views by ViewModel via the Unity Inspector, with support for popular DI frameworks: Zenject, VContainer. 6. Convenient Debugging: - View and modify ViewModel state directly in the Unity Inspector, even for plain C# classes. - [BinderLog] attribute for automatic logging of value changes. - Clear visual errors in the editor for incorrect bindings. 7. High Performance Aspid.MVVM is designed with performance in mind: - No reflection in bindings. - No boxing/unboxing when passing values. - Minimized memory allocations. 8. Extensibility The framework is easily extensible: - Create custom binders, converters, components, and more. - Extend the framework to suit project needs without modifying its core. 9. Cross-Platform Support Aspid.MVVM works on all Unity-supported platforms: - PC, mobile devices, consoles. - Create different Views for different platforms without changing the ViewModel or business logic. Who is Aspid.MVVM For? - Unity Developers, who want to: - Simplify maintenance of complex UI and other presentations. - Improve code structure, avoiding "spaghetti code" in large projects. - Achieve an architecture suitable for testing and extension. - Teams, aiming to: - Enable parallel work for designers and developers. - Implement modular development and testing. - Build scalable applications. - Projects, where the following are critical: - Flexibility in adapting to changing requirements. - Robust architecture. - High performance. Aspid.MVVM makes MVVM in Unity not only possible but also convenient.

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
What is the current price of Aspid MVVM on the Unity Asset Store?

Aspid MVVM currently costs $60.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Aspid MVVM has ever been?

The all-time low we have recorded for Aspid MVVM is $30.00. The historical median is $60.00 and the highest price seen was $60.00.

Is now a good time to buy Aspid MVVM?

No ; Aspid MVVM is at its highest recorded price of $60.00. Waiting for a sale is likely worth it.

Who publishes Aspid MVVM?

Aspid MVVM is published by VPD on the Unity Asset Store.

ยง 05Also marked down