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Aerodynamics
From paper planes to Mach-3 interceptors, this system provides the granular control professionals crave with the 'plug-and-play' ease beginners need.
The last toolkit you will ever need when it comes to simulating aerodynamics in Unity. 'Aerodynamics & Atmospheres' allows you to easily set up realistic (or not realistic) atmospheres and simulate airfoils in those atmospheres.
This aerodynamics system models lift, induced drag, parasitic drag, ground effect, and more. Things like air density, temperature, and pressure at a given altitude are all taken into account giving you a realistic flying experience.
Airfoil Physics: Total Control, Zero Limits 🪁
Forget being held back by a 3D mesh. Our system decouples looks from logic: define your lift and drag coefficients, chord length, and wing area to make any shape fly exactly how you want. Whether it looks like a brick or a blade, you dictate the aerodynamic performance.
Asymmetric Bodies: Real-World Chaos, Simulated 🌀
Master the "blunt body" problem with per-perspective 6-axis projection. By calculating lift and drag independently across every angle, we deliver hyper-realistic simulation for complex, uneven shapes that traditional math often ignores.
Symmetrical Bodies: Pure Efficiency ⚪
Perfect for spheres, cylinders, and cubes. These bodies are the ultimate "plug-and-play" components—simple, high-performance, and entirely orientation-independent. No matter how they spin, the physics stays rock solid.
Features:
- ⚡ Blazing Fast. 282 demo crafts (>2050 aerodynamic components) reach over 300 FPS in release builds on legacy hardware like an i7-6700k.
- 🌡️ Decoupled Environment API. Aerodynamics are calculated based on local "Atmosphere" and "Gravity" providers. Easily implement custom Gravitometers or Thermostats to support spherical worlds, planetary gravity gradients, or custom weather systems without touching the core physics.
- 🌍 Atmospheric layers. Allows for a near-perfect match to ISA standards for temperature and pressure relative to altitude.
- 💨 Mach-Dependent Lift Scaling. Implements Prandtl-Glauert (subsonic) and Ackeret's Theory (supersonic) to realistically decay wing efficiency as Mach numbers increase. Toggleable on or off.
- ⚖️ Dynamic center of pressure. Based on normal-wise rotation for span-wise movement and AoA/Mach number of chord-wise movement. (Mach-based scaling can be disabled, AoA/rotation based CoP movement may be tuned or disabled.)
- 🔥 Craft destruction system. Define parts of a Craft and efficiently break them into sub-Crafts that are their own AerodynamicRigidbody components.
- 🤖 AI fixed-wing and helicopter pilot scripts included with features like altitude MSL, radar altitude targeting, target following, orbiting, travel-to, etc.
- 🚁 Easily build helicopters with a RotorHub component that maps collective, cyclic inputs to existing Airfoils that act as main and tail rotors without any fake helicopter specific physics forces. RotorHubs even simulate blade flapping.
- 🥷 Efficient physics simulations use as few Rigidbody components as possible to maximize performance.
- 📍 Aerodynamic component relative computation. Aerodynamic components experience oncoming air, etc, locally instead of generalized for an entire AerodynamicRigidbody.
- 📽️ Volumetric wind
Description sourced from the Unity Asset Store listing.