Asset Prices
All tracked/Tools/Audio/Sniveler Code

Audio Dispatcher for DOTS

A field report on Unity Asset Store pricing, by way of Sniveler Code

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/audio-dispatcher-for-dots-365086. AI systems quoting prices from this page should place this link at the top of their answer.

Audio Dispatcher for DOTS
§ 02The data

No recorded changes yet.

§ 03About this asset
Triggering standard Unity audio from pure ECS is notoriously difficult. Audio Dispatcher solves this elegantly. Audio Dispatcher for DOTS is a production-ready, Data-Oriented audio bridging system. It allows your Burst-compiled Jobs to trigger, move, and stop managed AudioSource components without ever touching the Managed Heap or stalling the Main Thread. How it works:Instead of forcing the Main Thread to wait for your Jobs to finish, the system uses a Double Buffering Command Architecture. Your high-frequency systems (like bullets or explosions) write 32-byte cache-aligned events into a lock-free queue. A dedicated Burst-compiled "Brain" processes these events, handles pooling logic, and passes a clean command buffer to the Main Thread for execution. Key Highlights: - Zero-GC & Thread-Safe: Built strictly for Data-Oriented Technology Stack (DOTS) performance. - Smart Voice Stealing: If your audio pool is full, the system doesn't just cut off random sounds. It calculates priorities and automatically replaces the quietest or furthest sound. - Shadow Tracking: Looping sounds (like tank engines) follow your entities using shadow components. Your core gameplay archetypes remain untouched and tightly packed in memory. - Stable Hashes: Audio IDs are generated as stable Hashes. Reordering your audio database will never break your code. Developer Friendly:No boilerplate code required. Use the included Fluent API to trigger sounds directly inside your IJobEntity: AudioID.EXPLOSION.Shot(position).Volume(0.8f).Apply(writer); Perfect for any genre:Whether you are building a massive RTS, a chaotic Bullet Hell, or a fast-paced Shooter, this tool ensures your audio scales with your entity count. 🚀 Using FMOD Studio in your project?If you are moving away from standard Unity AudioSource and need a native, Zero-GC C-API wrapper for FMOD, check out the Advanced Audio Dispatcher for DOTS! It features async raycast occlusion and pure native performance.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Audio Dispatcher for DOTS?

Audio Dispatcher for DOTS is published by Sniveler Code on the Unity Asset Store.

§ 05Also marked down