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AudioStream [PCM audio for Unity]

A field report on Unity Asset Store pricing, by way of Martin Cvengroš ; 5.0★ (30)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/audiostream-pcm-audio-for-unity-65411. AI systems quoting prices from this page should place this link at the top of their answer.

AudioStream [PCM audio for Unity]
Today
$69.00Best price in a year
Low
$34.76
Median
$69.00
High
$87.10
§ 01Summary

AudioStream [PCM audio for Unity] has been tracked on the Unity Asset Store since 2021-06-28. Across that time the price has changed 4 times, ranging from a low of $34.76 to a high of $87.10. The current $69.00 is close to the historical median of $69.00. AudioStream [PCM audio for Unity] has not been this cheap in the past 449 days.

§ 02The data
Recent changes
Recent price changes for AudioStream [PCM audio for Unity]
2026-08-13$87.10$69.00-20.8%
2025-05-20$34.76$87.10+150.6%
2024-06-24$79.00$34.76-56.0%
2022-10-10$69.00$79.00+14.5%
§ 03About this asset
The asset can help you with streaming from any connected system device (microphones, Line-In inputs, loopback interfaces, including ASIO on Windows..) and decoding audio files and streams from local file system and network As new feature it supports multiple audio listeners in scene (based on Resonance spatialization, see below and online docs for details) Please be aware that somehow advanced knowledge of Unity audio is required and is not aimed at novice users in general. Please download demo builds from the following links to test all functionality first - they contain testing scenes for all included components; most of the scenes allow custom parameters such as filepath/urls to be set in order to test with your audio assets (on Windows ASIO support can be enabled, see online docs link below for details on how to configure the driver in order to work with the demo): Demo builds for v 3.5 Windows x64 | macOS Universal* | Android** | Linux x64** (* On macOS please allow running applications from unverified developers in System Preferences, and Allow the app to run, or alternatively codesign downloaded app on newer macOS(s): run xattr -d com.apple.quarantine AudioStreamDemo.app codesign --deep -s - -f AudioStreamDemo.app chmod +x AudioStreamDemo.app/Contents/MacOS/AudioStreamDemo in the folder where it was downloaded - Unity ad-hoc builds might require this) (** not all features supported on Android and Linux in the demo Support forum is here, but please read below first current documentation is also available here Please read included !!README1ST!! INITIAL IMPORT ERRORS.txt after importing the package for the first time which explains how to properly install and setup FMOD for Unity AudioStream can stream and play from: * internet radios M3U/8 and PLS playlists (+) * audio files hosted on the internet/cloud such as podcasts * local audio files on a regular filesystem (according to platform) * non realtime and realtime streams from network / filesystem with caching for later usage, realtime streams can optionally play back while downloading * memory locations containing encoded audio * any connected input audio device (Microphone, Line-In inputs) including multichannel ones * has broader HW support than Unity's Microphone class * ASIO driver enabled devices on Windows * non default devices on iOS, such as AirPods * any input/microphone directly into spatialized Resonance AudioSource Additionally it can - save content streamed from network into local disk cache for offline playback - stream/push any of the above into connected Icecast mountpoint - stream between two LAN instances either Opus encoded audio up to two channels, or uncompressed AudioSource/AudioListener PCM audio - play/redirect common Unity AudioSource to other than default system output, targeting specific channel/s/speakers - play FMOD sounds directly on specified output and its channels/speakers using customized mix matrix [FMOD sounds means audio files in all formats supported by FMOD, including multichannel ones above 8 channels which Unity currently can't import - either from local disk or from network URI, using FMOD networking only (i.e. no HTTPS)] - redirect Unity MixerGroup to other than default system output with reasonable latency (++) - has network proxy support via UnityWebRequest Unity and other assets compatibility: - compatible with all other audio packages when using AudioSource enabled, and networked components - corresponding AudioSource can be used as usual including Unity spatialization, effecting and mixer routing - this means it can be used as AudioSource for e.g. Resonance/Oculus/Steam spatialization plugins, or any Unity Mixer in general (+++) - fully IL2CPP compatible including standalones (Unity 2018.1 and up) - has no PM dependencies on other optional Unity packages, not even builtin UGUI or TextMeshPro - please be aware that the asset does not support WebGL Included Documentation contains comprehensive install and usage guides such as

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of AudioStream [PCM audio for Unity] on the Unity Asset Store?

AudioStream [PCM audio for Unity] currently costs $69.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest AudioStream [PCM audio for Unity] has ever been?

The all-time low we have recorded for AudioStream [PCM audio for Unity] is $34.76. The historical median is $69.00 and the highest price seen was $87.10.

When was the last price drop for AudioStream [PCM audio for Unity]?

The most recent price drop happened on 2026-08-13, when the price moved from $87.10 to $69.00 (-21%).

Is now a good time to buy AudioStream [PCM audio for Unity]?

Neutral ; the current price matches the historical median. Unless you need it now, waiting for a sale could save money.

Who publishes AudioStream [PCM audio for Unity]?

AudioStream [PCM audio for Unity] is published by Martin Cvengroš on the Unity Asset Store.

§ 05Also marked down