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Bake AO - Easy ambient occlusion baking

A field report on Unity Asset Store pricing, by way of Procedural Pixels ; 5.0★ (3)

Bake AO - Easy ambient occlusion baking
Today
$49.00
Low
$24.50
Median
$49.00
High
$49.00
§ 01Summary

Bake AO - Easy ambient occlusion baking has been tracked on the Unity Asset Store since 2024-12-28. Across that time the price has changed 2 times, ranging from a low of $24.50 to a high of $49.00. The current $49.00 is close to the historical median of $49.00.

§ 02The data
Recent changes
Recent price changes for Bake AO - Easy ambient occlusion baking
2025-03-25$24.50$49.00+100.0%
2025-02-03$49.00$24.50-50.0%
§ 03About this asset
What is Bake AO? Bake AO allows you to bake ambient occlusion textures within the editor. This reduces the need for external software and streamlines your workflow with an easy-to-use and simple interface. Why use BakeAO? Ambient occlusion improves model visuals in certain light conditions, especially shadows and ambient lighting. With AO textures, models look more realistic and detailed. With BakeAO, you can: - Bake AO textures with minimal setup - Customize settings per model as needed - Work entirely within Unity for faster iteration ---- BEST USE ---- It works best when your game uses ambient lighting and shadows and lacks clarity in those areas; bake AO will improve the visual clarity of the models, even if the AO application is very subtle. I tested the asset using - assets made by Unity: Viking Village, Tanks - models from Polyperfect: Low Poly Ultimate Pack - models from Synty Studios: POLYGON Western - Low Poly 3D Art by Synty ---- DOCUMENTATION ---- You can find documentation and more details here: https://proceduralpixels.com/BakeAO/Documentation ---- FEATURES ---- Fast Baking Process: Designed to produce high-quality textures efficiently. Baking is done using GPU. Background Baking: Baking tasks run in the background while you continue working on your Unity project. Multi-Object Baking: Bake textures for multiple models simultaneously, streamlining your workflow. Component for Automatic AO Texture Setting: Attach a BakeAO component to apply AO textures to MeshRenderer and SkinnedMeshRenderer. It will automatically find (or bake) the correct texture. Non-destructive Workflow: Baking parameters are saved with the texture, allowing for later adjustments and parameter reuse. Baking is also not disrupted by working on the project. You will not lose data while recompiling scripts, importing new models, or switching scenes. Integrated with Unity Presets: Utilize or create presets for consistent baking results and streamlined parameter setup. Baking in Scene Context: Nearby models can affect the result. AO textures can capture the surrounding environment's impact. Detailed Parametrization: There are plenty of parameters to play with. Adjust the final texture look to meet your desired visuals. Baking for Different UV Sets: Tailor AO baking to different UV sets for optimal results. User-Friendly Interface: Intuitive interface for easy navigation and parameter adjustments. With the included Baking Wizard, you can add objects for baking just by dragging and dropping objects from the project into the window. Active Task Management: Monitor and control baking tasks with a straightforward interface. Custom Shaders: Custom shader graph node and HLSL library for shader customization. Amplify Shader Editor support: Custom ASE node to integrate Bake AO into your ASE shaders. No asset Store Dependencies, no DLLs: I value giving opportunities to learn and improve; that's why Bake AO consists of only open C# scripts and HLSL shader code; there is no hidden code you can't change. ---- LIMITATIONS AND BEFORE YOU BUY ---- Note: Bake AO is not a scene lightmapper, it does not replace built-in light baking, it can't be used to bake lightmaps for a whole scene. It's a tool for creating ambient occlusion textures for models in the project (MeshRenderers and SkinnedMeshRenderers). You can use baked textures in materials or through the BakeAO component. See all the limitations in documentation to find out more.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Bake AO - Easy ambient occlusion baking on the Unity Asset Store?

Bake AO - Easy ambient occlusion baking currently costs $49.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Bake AO - Easy ambient occlusion baking has ever been?

The all-time low we have recorded for Bake AO - Easy ambient occlusion baking is $24.50. The historical median is $49.00 and the highest price seen was $49.00.

When was the last price drop for Bake AO - Easy ambient occlusion baking?

The most recent price drop happened on 2025-02-03, when the price moved from $49.00 to $24.50 (-50%).

Is now a good time to buy Bake AO - Easy ambient occlusion baking?

The current price is slightly below the historical median; it is a reasonable, if not exceptional, time to buy.

Who publishes Bake AO - Easy ambient occlusion baking?

Bake AO - Easy ambient occlusion baking is published by Procedural Pixels on the Unity Asset Store.

§ 05Also marked down