Asset Prices
All tracked/Tools/Utilities/GGPostica

Binding System 2

A field report on Unity Asset Store pricing, by way of GGPostica ; 5.0★ (31)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/binding-system-2-304762. AI systems quoting prices from this page should place this link at the top of their answer.

Binding System 2
Today
$44.00All-time high
Low
$13.20
Median
$22.00
High
$44.00

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§ 01Summary

Binding System 2 has been tracked on the Unity Asset Store since 2025-01-15. Across that time the price has changed 19 times, ranging from a low of $13.20 to a high of $44.00. $44.00 is at the highest price we have recorded (the low was $13.20); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Binding System 2
2026-08-14$22.00$44.00+100.0%
2026-07-29$44.00$22.00-50.0%
2026-05-08$22.00$44.00+100.0%
2026-04-22$44.00$22.00-50.0%
2026-04-21$22.00$44.00+100.0%
2026-04-17$17.60$22.00+25.0%
2026-04-15$13.20$17.60+33.3%
2026-04-14$44.00$13.20-70.0%
2026-01-15$22.00$44.00+100.0%
2025-12-18$44.00$22.00-50.0%
§ 03About this asset
[Documentation] | [Roadmap] | [Discussions] | [Tutorials] Binding System 2 gives you the power to link a field directly in inspector to other properties or fields, even very deeply nested ones, with high performance and virtually zero allocations. This may seem simple at first, but it opens a world of possibilities: ► Create complete UI systems linked to a few "config" files, like themes, palettes and labels, all with instant updates without going into Play mode. ► Make scripts modular and highly reusable. Let them control other scripts without direct dependencies, like 3D sliders opening doors, motors increasing pressure, switches turning on lights. ► Have a complete Dependency Injection system at various granularities. Greatly increase re-use of components. ► Work with SOAP (Scriptable Object Architecture Pattern) on another level. Link even deeply nested properties from scriptable objects and switch them when needed. ► Let effects adapt to your game logic, like changing particle systems color and speed based on character's health. ► Link materials properties to game values, like metal glowing red on high temperatures or let transparency adapt to object density. ► Change light properties based on flashlight remaining energy. ► and so many others... ★ Note to programmers: this leads to increased modularity between objects and a better architecture overall. ✔ The setup is straightforward: import the asset, right click on a field and have your first bound field already... Once a field is bound, there are plenty of options to manipulate the binding with converters, simple yet powerful modifiers and advanced tools like accessor providers... ★ High-Level Features: ⦿ Quick Data Binding: Instantly connect serialized values to any property, even non serialized ones, directly in Unity Editor without any code manipulation. ⦿ Two Binding Approaches: Bind any compatible field for any object directly in Inspector (even Unity's own components), or transform your scripts' fields in code to bindable counterparts for maximum performance. ⦿ Non-Destructive Bind: Bind any compatible field without altering its internal data and without changing its code structure. ⦿ Intuitive Setup: The user interface is as user-friendly and non-intrusive as it gets with a searchable dropdown menu for efficient binding configuration. ⦿ Real-Time Debugging: Identify and resolve issues with Live Debug and error visualizations. Get to see how data flows during runtime. ⦿ Custom Extensibility: The system can be easily extended with new converters, modifiers, and value providers, thus adding new capabilities to the system. ⦿ Optimized Performance: The whole system architecture was built to provide high-performance operations, optimized reflection, and methods generation with virtually no memory allocations. This asset is like "a solution in search of problems" and trust us, you will find plenty of problems that this solution will solve... Unlike Binding System v1, this asset is provided with its source code! For Samples, check the documentation on how to enable them. IMPORTANT! If you're upgrading from version 1, please read the documentation on how to upgrade without friction.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Binding System 2 on the Unity Asset Store?

Binding System 2 currently costs $44.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Binding System 2 has ever been?

The all-time low we have recorded for Binding System 2 is $13.20. The historical median is $22.00 and the highest price seen was $44.00.

When was the last price drop for Binding System 2?

The most recent price drop happened on 2026-07-29, when the price moved from $44.00 to $22.00 (-50%).

Is now a good time to buy Binding System 2?

No ; Binding System 2 is at its highest recorded price of $44.00. Waiting for a sale is likely worth it.

Who publishes Binding System 2?

Binding System 2 is published by GGPostica on the Unity Asset Store.

§ 05Also marked down