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Biome Manager for Game Creator 2

A field report on Unity Asset Store pricing, by way of cupedos

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/biome-manager-for-game-creator-2-383052. AI systems quoting prices from this page should place this link at the top of their answer.

Biome Manager for Game Creator 2
Today
$11.19All-time low
Low
$11.19
Median
$15.99
High
$15.99

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§ 01Summary

Biome Manager for Game Creator 2 has been tracked on the Unity Asset Store since 2026-09-16. Across that time the price has changed 1 time, ranging from a low of $11.19 to a high of $15.99. Biome Manager for Game Creator 2 is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for Biome Manager for Game Creator 2
2026-09-18$15.99$11.19-30.0%
§ 03About this asset
Biome Manager adds the layer between "one global weather" and "a world that feels like regions": zones with their own environment, weather and audio, an unlock progression on top, and every interaction exposed as Game Creator 2 visual scripting. You define each region as a ScriptableObject, draw its boundary in the Scene view, and wire the gameplay with the same Instructions, Conditions and Triggers you already use. No custom scripts required — the three demo scenes ship without a single line of project code. ---------------------------------------------------------------------- More Details: Online Documentation ---------------------------------------------------------------------- Zones that follow your world - Draw natural region outlines as polygons directly in the Scene view (multi-select handles, height control) — or use any trigger collider for simple shapes - Border blending: the environment cross-fades spatially as the player approaches a border instead of flipping at a line - Enter/exit detection is robust against border-standing and slope sliding - Zones nest and overlap: a clearing inside a forest simply gets a higher - Priority — leaving it returns you to the forest, never to "wilderness" Progression built in - Biomes unlock through composable requirement tokens (AND/OR) — grant them from any GC2 flow: quests, stats, items, bosses, dialogue - Self-evaluating requirements: author a GC2 condition (e.g. "Level ≥ 5") on the requirement asset itself; a single observer grants it automatically — no per-requirement scene triggers - Locked biomes raise a solid barrier with a holographic shield visual that traces the zone outline, contact feedback included - Discovery tracking (found / visited counts) independent of unlock state — for maps, compendiums and completion stats - A compendium panel lists every biome — discovered ones with visit counts, unknown ones as "???" — and hands locked entries to the requirement checklist with one click - The progress panel points the way: a compass arrow and live distance to the nearest locked border Environment, weather, audio per region - Environment profiles: skybox, ambient light, fog, URP post-processing volume, terrain distances — cross-faded on entry - Weather profiles with particles, wind, light tint and audio loop; weighted weather tables schedule changing weather per biome with min/max hold times - Audio profiles: music cross-fade plus a randomized ambient one-shot pool - Optional bridge drives COZY: Stylized Weather per biome — no dependency, it simply activates when COZY is installed Fully Game Creator 2 native - 11 Instructions, 7 Conditions, 4 Property getters, 5 Triggers, 3 Memories - Persistence runs through GC2's standard Save/Load (Remember components) — unlocks, granted requirements and discovery state all restore correctly, including barriers - Self-subscribing UI components: biome HUD, notification toasts, weather label, and a requirement progress panel that auto-targets the nearest locked biome Authoring comfort - Biome Manager window: every biome in the project grouped by folder, with lock badges, search and scene validation - Sectioned inspectors, Scene-view gizmos in biome colors, tooltips on every field - Duplicate-safe asset identity: duplicating a biome or requirement regenerates its ID so save data never collides - Runtime tab in the Biome Manager window: live lock states, granted requirements, weather and discovery — with one-click unlock/lock test buttons What it is not: Biome Manager is a systems asset, not a VFX pack. It ships with simple demo particles and a barrier shader; for high-end sky and weather visuals pair it with COZY (bridge included) or your own effects.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Biome Manager for Game Creator 2 on the Unity Asset Store?

Biome Manager for Game Creator 2 currently costs $11.19 on the Unity Asset Store, based on our latest price check.

What is the cheapest Biome Manager for Game Creator 2 has ever been?

The all-time low we have recorded for Biome Manager for Game Creator 2 is $11.19. The historical median is $15.99 and the highest price seen was $15.99.

When was the last price drop for Biome Manager for Game Creator 2?

The most recent price drop happened on 2026-09-18, when the price moved from $15.99 to $11.19 (-30%).

Is now a good time to buy Biome Manager for Game Creator 2?

Yes ; Biome Manager for Game Creator 2 is at its all-time low right now.

Who publishes Biome Manager for Game Creator 2?

Biome Manager for Game Creator 2 is published by cupedos on the Unity Asset Store.

§ 05Also marked down