Bob Character Framework
A field report on Unity Asset Store pricing, by way of FlipGameDev
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/bob-character-framework-379914. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
§ 02The data
No recorded changes yet.
§ 03About this asset
Bob Character Framework provides a robust, highly modular foundation for character controllers. Designed with flexibility and rapid prototyping in mind, this framework allows developers to drop a single prefab into their scene and immediately test their game in First-Person (FPS), Third-Person (TPS), Top-Down, or Photomode with seamless transitions and zero friction.
Built on a clean Brain-State-Module C# architecture, systems like Input, Movement, Camera, and Animation run independently. This means no spaghetti code: you can easily enable, disable, or extend modules without breaking the rest of your game.
Key Features:
- Multi-Perspective Ready: Instantly switch between FPS, TPS, Top-Down, and Photomode workflows using pre-configured Cinemachine virtual cameras. Perfect for hybrid games or rapid genre testing.
- Modular Architecture: A central Brain coordinates independent modules through a shared State, making the system highly reusable and easy to extend for programmers.
- Local Multiplayer Support: Drop in the PlayerInputManager prefab and instantly get dynamic split-screen functionality. A new player and UI are automatically generated for each connected gamepad/keyboard.
- Secondary Motion Systems: Bring your character to life with built-in procedural physics for hair and clothing (wind simulation), an Eye Controller (blinking, micro-movements, gaze tracking), and a Jaw Audio Sync component that creates frequency-based lip-syncing for dialogue.
- Audio Integration: Built-in animation event listeners for Footstep and Landing SFX.
- Mixamo-Ready Rig: Includes a specially configured FBX designed to be uploaded directly to Mixamo for effortless animation generation and testing.
Ideal For:
- Rapid prototyping across different camera perspectives
- Action-adventure and shooter games
- Local co-op/split-screen party games
- Developers looking for a clean, extensible codebase
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Bob Character Framework?
Bob Character Framework is published by FlipGameDev on the Unity Asset Store.