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Bob Character Framework

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Bob Character Framework
§ 02The data

No recorded changes yet.

§ 03About this asset
Bob Character Framework provides a robust, highly modular foundation for character controllers. Designed with flexibility and rapid prototyping in mind, this framework allows developers to drop a single prefab into their scene and immediately test their game in First-Person (FPS), Third-Person (TPS), Top-Down, or Photomode with seamless transitions and zero friction. Built on a clean Brain-State-Module C# architecture, systems like Input, Movement, Camera, and Animation run independently. This means no spaghetti code: you can easily enable, disable, or extend modules without breaking the rest of your game. Key Features: - Multi-Perspective Ready: Instantly switch between FPS, TPS, Top-Down, and Photomode workflows using pre-configured Cinemachine virtual cameras. Perfect for hybrid games or rapid genre testing. - Modular Architecture: A central Brain coordinates independent modules through a shared State, making the system highly reusable and easy to extend for programmers. - Local Multiplayer Support: Drop in the PlayerInputManager prefab and instantly get dynamic split-screen functionality. A new player and UI are automatically generated for each connected gamepad/keyboard. - Secondary Motion Systems: Bring your character to life with built-in procedural physics for hair and clothing (wind simulation), an Eye Controller (blinking, micro-movements, gaze tracking), and a Jaw Audio Sync component that creates frequency-based lip-syncing for dialogue. - Audio Integration: Built-in animation event listeners for Footstep and Landing SFX. - Mixamo-Ready Rig: Includes a specially configured FBX designed to be uploaded directly to Mixamo for effortless animation generation and testing. Ideal For: - Rapid prototyping across different camera perspectives - Action-adventure and shooter games - Local co-op/split-screen party games - Developers looking for a clean, extensible codebase

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Bob Character Framework?

Bob Character Framework is published by FlipGameDev on the Unity Asset Store.