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BoxCutter - Realtime Voxel Destruction

A field report on Unity Asset Store pricing, by way of Bitwise Games ; 5.0★ (6)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/boxcutter-realtime-voxel-destruction-331249. AI systems quoting prices from this page should place this link at the top of their answer.

BoxCutter - Realtime Voxel Destruction
Today
$50.00All-time high
Low
$3.00
Median
$50.00
High
$50.00
§ 01Summary

BoxCutter - Realtime Voxel Destruction has been tracked on the Unity Asset Store since 2025-11-10. Across that time the price has changed 3 times, ranging from a low of $3.00 to a high of $50.00. $50.00 is at the highest price we have recorded (the low was $3.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for BoxCutter - Realtime Voxel Destruction
2026-05-28$3.00$50.00+1566.7%
2026-05-20$50.00$3.00-94.0%
2025-11-25$25.00$50.00+100.0%
§ 03About this asset
───────────────────────────────────────────────────── [ CORE CAPABILITIES ] ───────────────────────────────────────────────────── - Real Time Voxel Destruction: Destruction happens on the fly, no pre baked assets required. Destroy any supported object dynamically. - MagicaVoxel Integration: Seamlessly import your .vox creations into fully destructible object and customize voxel resolution to balance visual fidelity with performance. - Versatile Fragmentation Modes: Five fully customizable options: Standard, Radial, Slab, Splinter, Cluster to achieve the perfect destruction for any scenario. - Realistic Physics: Unsupported floating pieces drop while connected pieces stay intact - Rigs Support: Achieve realistic limb dismemberment and physics. Note: Does not support skinned meshes - Easy Integration: Simply add a BoxObj component to a GameObject, drag in your .vox file, and you're ready to go! - Non Convex Collider: Choose between mesh decomposition for concave colliders or compound BoxColliders for rigidbody friendly performance without sacrificing quality. - In Editor Visualization: Preview destruction live, outside Play Mode and tweak parameters live for rapid iteration. ───────────────────────────────────────────────────── [ BUILT FOR HIGH PERFORMANCE ] ───────────────────────────────────────────────────── - Fully Multithreaded Burst Pipeline: All destruction passes are processed in highly optimized BurstCompiled IJobParallelFor jobs, preventing frame spikes even during large scale demolition. - Asynchronous Design: Create massive destruction events and spawn in hundreds of fragments without lag spikes. - Pure Voxel Pipeline: Built for voxels from the ground up to avoid mesh level overhead for maximal performance. - Spatial Acceleration KD trees: Partitions the destruction volume into cells, speeding up neighbor queries and every downstream stage. - Occlusion Aware Greedy Meshing: Efficiently clips exposed faces against neighboring AABBs (accelerated with KD-trees), generating compact rectilinear quads and minimizing overdraw. - Object Pooling: Eliminates GC and instantiation spikes for steadier frame rates. ───────────────────────────────────────────────────── [ IDEAL FOR ] ───────────────────────────────────────────────────── - Action/Shooter games - Demolition and construction simulators - Physics driven puzzle games - Project seeking more interactive and immersive worlds ───────────────────────────────────────────────────── [ PLATFORM COMPATIBILITY] ───────────────────────────────────────────────────── BoxCutter is written using only standard Unity and C# features and does not rely on any hardware, OS specific code or native plugins. It works on all Unity supported platforms, including desktop, mobile, WebGL, and VR. ───────────────────────────────────────────────────── [ IMPORTANT CONSIDERATIONS ] ───────────────────────────────────────────────────── While BoxCutter excels in many scenarios, it is not intended as a direct replacement for massive, open world voxel sandboxes like Minecraft. For planet scale or continuous terrain destruction, consider solutions specifically designed for that scope. ───────────────────────────────────────────────────── [ GET STARTED ] ───────────────────────────────────────────────────── - Play The Demo: Demo - Read The Documentation: Link

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of BoxCutter - Realtime Voxel Destruction on the Unity Asset Store?

BoxCutter - Realtime Voxel Destruction currently costs $50.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest BoxCutter - Realtime Voxel Destruction has ever been?

The all-time low we have recorded for BoxCutter - Realtime Voxel Destruction is $3.00. The historical median is $50.00 and the highest price seen was $50.00.

When was the last price drop for BoxCutter - Realtime Voxel Destruction?

The most recent price drop happened on 2026-05-20, when the price moved from $50.00 to $3.00 (-94%).

Is now a good time to buy BoxCutter - Realtime Voxel Destruction?

No ; BoxCutter - Realtime Voxel Destruction is at its highest recorded price of $50.00. Waiting for a sale is likely worth it.

Who publishes BoxCutter - Realtime Voxel Destruction?

BoxCutter - Realtime Voxel Destruction is published by Bitwise Games on the Unity Asset Store.

§ 05Also marked down