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BR200 - Battle Royale Multiplayer - Photon Fusion

A field report on Unity Asset Store pricing, by way of Photon Engine ; 4.0★ (44)

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BR200 - Battle Royale Multiplayer - Photon Fusion
§ 02The data

No recorded changes yet.

§ 03About this asset
Packed with multiple AAA features, this asset lets you build a Battle Royale gameplay with fully networked animations, weapon systems, projectile systems, recoil patterns, jetpack, loot chests, grenades, shrinking circles, and even drop-in from a plane. 🌐 Based on the revolutionary Photon Fusion multiplayer engine, it is the leading Battle Royale sample for experienced Unity developers. Using the best networking practices, optimized for large-scale battles, and clean code will change how you develop and think about multiplayer games. ⚡ The best multiplayer sample ever released, providing 100% accurate sub-tick lag compensation. You will have smooth gameplay using our advanced and very fast character controller to handle authoritative movement for 200 players while providing a tick-accurate animation system built on Unity Playables API. ✊ BR200 shows how to build and run a headless dedicated server version, configured entirely from the command line. The same build runs on your own machines or on the cloud hosting and orchestration provider of your choice. 📂Complete features list 📄 Project Documentation 🐞Found a bug? 📢Discord 💎3rd Party Assets 📳 This asset includes: — Technical Features — - 200 players on a single-core dedicated server - 100% accurate lag compensation - 60 Hz network simulation rate - Uncapped Render Rate - High-performance KCC - Tick accurate animation system for exact hit registration - Advanced interest management (a.k.a. network culling) - Advanced input processing, custom look smoothing - Player management - Joining/leaving, recovering player data after reconnect, late join — Gameplay Highlights — - Multiple gameplay modes - Battle Royale, Elimination, Deathmatch - Weapon dynamic dispersion, recoil, recoil patterns and recoil reduction - Health & damage system - Projectile piercing (penetration) - Item boxes and pickups - Ammo, fuel, health, shield, weapons, grenades - Dynamic item drops (player can drop weapons, grenades) - Grenades - Explosive, flash, smoke - Camera shake system - Jetpack 🚀 - Spectator mode - Semi-Procedurally generated levels - Announcer system - Footstep system ➡️Complete features list 👷 Quick Start Guide If you have questions about Photon Fusion, please reach out to us at hello@photonengine.com. 💎3rd Party Assets The Fusion BR200 sample's core is made possible by Fusion; however, games require more than "just" tech! In addition to the multiplayer tech provided by Photon, the Fusion BR sample has been made possible thanks to the support of a group of excellent creators. - Animation: Mocap Online’s motion captured animations packs Mobility Pro, Pistol Pro & Rifle Pro; - Character Model: Renegade Character by Maksim Bugrimov; - SFX: by freesound.org; - VFX: by Hovl Studio (Fire & Explosions) and Kripto289 (Impact & Muzzle Flashes); and, - Crates by Mitrech and the plane by TinForge. 🖥️ Supported Platforms and Requirements BR200 is built for PC with Keyboard and Mouse input. BR200 runs on Windows (10 / 11), MacOS (Intel / Silicon) and Linux Ubuntu. These platforms are also supported both for regular PC builds as well as for the Dedicated Server build platform. Unity 6000.3.19f1 or higher is required. 💡 Important Notes! 💡 To test the project: - In Player Hosted mode 1x free Fusion AppId (20 CCU) is required. - In Dedicated Server mode, 1x free Fusion AppId and a machine to run headless game server build are required. - BR200 and Photon Fusion can also run on any orchestration service of your choice, but you will have to do the integration using our Fusion Dedicated Server documentation as a start.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes BR200 - Battle Royale Multiplayer - Photon Fusion?

BR200 - Battle Royale Multiplayer - Photon Fusion is published by Photon Engine on the Unity Asset Store.

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