Asset Prices
All tracked/Tools/Utilities/Milk_Drinker01

BRG Instanced Renderer

A field report on Unity Asset Store pricing, by way of Milk_Drinker01 ; 5.0★ (24)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/brg-instanced-renderer-359700. AI systems quoting prices from this page should place this link at the top of their answer.

BRG Instanced Renderer
Today
$99.99All-time high
Low
$39.99
Median
$50.00
High
$99.99

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§ 01Summary

BRG Instanced Renderer has been tracked on the Unity Asset Store since 2026-06-06. Across that time the price has changed 4 times, ranging from a low of $39.99 to a high of $99.99. $99.99 is at the highest price we have recorded (the low was $39.99); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for BRG Instanced Renderer
2026-09-11$50.00$99.99+100.0%
2026-08-26$99.99$49.99-50.0%
2026-07-18$79.99$99.99+25.0%
2026-06-22$39.99$79.99+100.0%
§ 03About this asset
BRG Instanced renderer is the best way to optimize rendering in your project. Read the Documentation Join the Discord for quick support Render massive amounts of instances with minimal draw calls, and stream millions of instances to the system with zero hitching. BRG Instanced Renderer also runs in the editor outside of play mode, for rapid editor speed & iteration times. 💡Why Upgrade to BRG Instanced Renderer? BRG Instanced Renderer has one main advantage over the competition - it is built on top of Unity's latest Batch Renderer Group Indirect API. Existing solutions utilize the older API (Graphics.RenderMeshIndirect, or DrawMeshInstancedIndirect). TLDR; the new API is better for the following reasons: - Persistent Draw Commands (less cpu work every frame) - SRP Batching Support (pass merging) - Shared Buffers & Optimized Memory Layout - Deeper integration with the Render Pipeline On top of exceptional performance, you can expect a true "works right out of the box" setup, as the renderer will work with zero modifications to your shaders, due to using the Batch Renderer Group variants that Unity automatically creates for all SRP shaders! Additionally, you can expect unmatched support! We use BRG Instanced Renderer as a crucial integration in our own shipped game, so fixing any reported bugs or issues will be our top priority! 📈Ultimate Performance Thanks to the latest Batch Renderer Group API, BRG Instanced Renderer delivers industry-leading GPU Instancing performance. Everything is designed to run on the GPU via compute shaders. - Innovative Instance Pooling + Chunk system - Allows for Hierarchical Culling - Allows for hitchless streaming of instances - Culling on 3 Levels: - Hierarchical Occlusion Culling - Hierarchical Frustum Culling - Per-Instance Frustum and Distance culling - Draw Command Filtering - Compute Shader Shadow Cascade Culling - Compute Shader LOD Selection - Custom-Built Terrain Detail spawning and streaming system - Stream millions of instances with zero frame hitches - Most solutions just use the ComputeDetailInstanceTransforms API, which causes frame time spikes, and substantial garbage collection - Closely matches both "Coverage" and "Instance Count" modes - Runs on an async burst job for maximum performance! - Zero hotpath garbage - Optional features to optimize shadow rendering: - Slider to clamp the maximum shadow cascade per-prefab, great for optimizing shadow rendering on details! - Option to set the "Minimum Shadow LOD" per-prefab to render shadows with less polygons - Limit maximum shadow distance per-prefab. - Dynamic Distance Density, with 2 control modes: - Screen-Size Based - Start/End Distance Based - Converted GameObject instances use Unity's ObjectDispatcher for native transform changes - simply move your objects transform at runtime and have it update with ZERO tracking overhead! ✨Packed With Features No missing links, BRG Instanced Renderer comes packed with every feature you could possibly need. - LOD Groups with all normal crossfade options - No Crossfade - Normal Crossfade - Animated Crossfade - Compatible with Multiple meshes per-LOD, plus offsets & scales per-mesh - Support for new Unity MeshLOD with all crossfade modes - Minimum screen size culling (with fading!) - Per-Instance Rendering layers - Per-Instance Motion Vectors toggle for correct TAA and upscaling - LOD Bias from quality settings, with optional per-camera multiplier - User-Interactable API for procedural generation and your existing streaming/loading setups - Both APV and Legacy Light Probes are supported - Optional per-instance color - Render Terrain Details with LOD groups! - SpeedTree Wind supported natively and works out of the box - Negative Instance Scale Handling (2 modes) - Proper Flip Winding - Force Positive Scale - Full support for multiple cameras - Compatible with Unity's new Surface Cache Global Illumination ⚙️Unmatched Simplicity BRG Instanced Renderer is

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of BRG Instanced Renderer on the Unity Asset Store?

BRG Instanced Renderer currently costs $99.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest BRG Instanced Renderer has ever been?

The all-time low we have recorded for BRG Instanced Renderer is $39.99. The historical median is $50.00 and the highest price seen was $99.99.

When was the last price drop for BRG Instanced Renderer?

The most recent price drop happened on 2026-08-26, when the price moved from $99.99 to $49.99 (-50%).

Is now a good time to buy BRG Instanced Renderer?

No ; BRG Instanced Renderer is at its highest recorded price of $99.99. Waiting for a sale is likely worth it.

Who publishes BRG Instanced Renderer?

BRG Instanced Renderer is published by Milk_Drinker01 on the Unity Asset Store.

§ 05Also marked down