Buff & Status Effect Manager for Game Creator 2
A field report on Unity Asset Store pricing, by way of cupedos
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/buff-status-effect-manager-for-game-creator-2-360908. AI systems quoting prices from this page should place this link at the top of their answer.

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§ 02The data
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§ 03About this asset
Buff & Status Effect Manager (BSM) is a free status-effect framework for Game Creator 2: buffs, debuffs, damage-over-time, auras, immunities and elemental reactions, driven entirely by GC2 Instructions, Conditions and Events. It's for any GC2 project that needs stacking, ticking, or resistible status effects — RPGs, action games, survival games — with no extra scripting required.
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Full Online Documentation: Website
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Buff & Status Effect Manager adds a complete status-effect system to Game Creator 2: apply, stack, tick, resist, cleanse and react to buffs and debuffs entirely through GC2's own visual scripting.
Core: 5 stacking modes (None / Stack / Refresh / RefreshAndStack / Extend), Timed and Permanent duration modes, a tick scheduler with VFX/audio hooks on Apply/Tick/Remove, permanent Immunity Profiles plus time-limited temporary immunity, per-effect cooldowns, Cleanse Types for strategic dispels, and Effect Interactions — rule-based reactions between effects (Wet + Shock → Electrocuted, Burn melts Frozen), with exclusive categories, priority, source tracking, and apply-chance / stat-based
resistance.
GC2 integration: 20 Instructions, 14 Conditions, 11 Events and 6 Properties (Effect Stack Count, Remaining Duration, Apply Chance, Priority and more) — verified this cycle to work unmodified inside Behavior trees, State machines, Dialogue and Hotspot condition hosts, not just Triggers.
UI: EffectBar, icons, tooltips, and an Immunity Panel that now correctly reflects live immunity state.
Editor tools: a Settings window with an Interactions page (rule validation), an opt-in BSMDebugOverlay runtime QA panel that lists active effects even in a build, and a "More Cupedos Modules" cross-promotion window.
Save/load: StatusEffectRemember integrates with GC2's Memory system — active effects, durations, stacks, tick count and tick progress all persist.
Works with: Game Creator 2 (Core) only, as a hard requirement. The optional StatsBridge lets effects read/write GC2 Stats and Attributes if the Stats module is installed; without it BSM runs standalone.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Buff & Status Effect Manager for Game Creator 2?
Buff & Status Effect Manager for Game Creator 2 is published by cupedos on the Unity Asset Store.
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