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Bundle language manager

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Bundle language manager
§ 02The data

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§ 03About this asset
Compatible from Unity 2018.3. Internationalize your game by adding this language manager. You will be able to create new languages ​​and delete them, create, edit and delete translations. Content: - Administrator in windowed mode for greater ease, accessing from the menu or pressing CTRL + SHIFT + L. - Fully integrated with TextMesh PRO. - Custom components with TextMesh PRO in the menus for greater comfort. - You can export the main language to the JSON format, useful if you have to send it to an external entity to translate it and then import it. - Import and use without complications. It also includes the management of preferences in '.ini' files. See the Settings.cs class (located in 'Assets\BundleLanguageManagerPack\OlivaDevelop\Utils\Configuration\Settings.cs') and replace the text 'yourSettingsFile' with a valid name to store your settings. You can integrate it to make a dynamic language change in your game. In the ConfigKeys.cs class (located in 'Assets\BundleLanguageManagerPack\OlivaDevelop\Utils\Configuration\ConfigKeys.cs') there is a list of keys to store your preferences that you can configure to your liking. For language management, 'ConfigKeys.Language' is used. **This asset uses SharpConfig under MIT Licence; see Third-Party Notices.txt file in package for details.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Bundle language manager?

Bundle language manager is published by OlivaDevelop on the Unity Asset Store.

§ 05Also marked down