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Celestial Cycles: Dynamic Day-Night System

A field report on Unity Asset Store pricing, by way of Ereroa ; 2.0★ (5)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/celestial-cycles-dynamic-day-night-system-279274. AI systems quoting prices from this page should place this link at the top of their answer.

Celestial Cycles: Dynamic Day-Night System
Today
$44.99All-time high
Low
$0.00
Median
$22.99
High
$44.99

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§ 01Summary

Celestial Cycles: Dynamic Day-Night System has been tracked on the Unity Asset Store since 2024-04-17. Across that time the price has changed 3 times, ranging from a low of $0.00 to a high of $44.99. $44.99 is at the highest price we have recorded (the low was $0.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Celestial Cycles: Dynamic Day-Night System
2026-09-07$0.00$44.990.0%
2025-07-15$22.99$0.00-100.0%
2025-04-14$17.99$22.99+27.8%
§ 03About this asset
CELESTIAL CYCLES: DYNAMIC DAY-NIGHT SYSTEM A complete dynamic sky and time-of-day system for Unity URP. Celestial Cycles brings time, atmosphere, lighting, clouds, the Sun, the Moon, stars, fog, ambient light, and reflections together under one consistent workflow. Version 4 is a major remaster focused on visual quality, predictable setup, scalable rendering, and an Inspector that artists can understand without editing raw shader values. Start with a polished scene setup, choose a visual preset and rendering quality, then shape the entire day from the Time Manager. The same evaluated environment state drives the sky, Directional Light, fog, clouds, Inspector previews, runtime APIs, and Time Tools. IMPORTANT — BREAKING UPGRADE / BACK UP FIRST Version 4.0.0 changes the scene structure, visual presets, sky and cloud shaders, setup ownership, and authoring workflow. Before importing, create a restorable backup of the complete project and duplicate every production scene that uses an earlier release. Do not overwrite the only working copy. After backing up, prefer a clean replacement of the publisher-supplied Dynamic Day folder instead of merging over old vendor files; first move customer-authored assets outside that folder. Read the included upgrade guide, run Tools > Celestial Cycle > Day & Night > Scene Converter on a duplicated scene, then run Setup / Repair Scene. Verify the preset, Skybox, Directional Light, Cloud Renderer, quality tier, and every Time Tool before committing the upgrade. HIGH-QUALITY PROCEDURAL SKY • Custom high-quality procedural HLSL sky for atmospheric Dawn, Day, Dusk, and Night • Independent phase Zenith and Horizon colors • Adjustable dawn and dusk duration • Animated Skybox environment lighting and reflection response • Fast tri-light fallback for constrained environments • Atmospheric horizon, ground, fog, and aerial-perspective blending • Large game-styled Sun and Moon disks with independent size controls • Improved Sun halo, aureole, glare, horizon response, and cloud occlusion • Detailed Moon rendering, phase, visual exposure, earthshine, and halo • Procedural stars and night-sky controls SCALABLE CLOUD RENDERING Use one artist-facing cloud setup across four quality tiers: • Low — one lightweight moving layered texture-cloud shell • Medium — two altitude-separated moving texture-cloud layers • High — ray-marched volumetric clouds • Ultra — the highest tested volumetric view, light, shadow, and shaft budget Low and Medium use layered Macro, Shape, and Detail noise maps instead of a flat single texture. High and Ultra use the volumetric renderer, compute noise, directional lighting, self-shadowing, optional ground-shadow cookie, and screen-space Sun shafts. All tiers share Coverage, Thickness, Brightness, Softness, Motion, Detail, Storm, Tint, and Formation Size art direction. Changing quality changes rendering cost and depth treatment without intentionally changing the authored weather. Cloud Dome curves both texture and volumetric clouds toward the visible horizon. New Cloud Renderers start with Cloud Dome enabled at a 300 km radius. Upgraded scenes using the exact former 6,371 km flat-shell radius preserve that appearance with Cloud Dome disabled until the user enables it. New components and included content use Coverage 0.46 and Motion Speed 4 as the baseline. REUSABLE VISUAL PRESETS The remastered workflow replaces the former five-asset profile chain. One CelestialDayNightPreset stores the complete visual day: • Dawn, Day, Dusk, and Night sky colors • Atmosphere, Sun, Moon, stars, ambient light, reflections, and fog • Managed Directional Light color, intensity, and shadows • Shared cloud art direction Included starting presets: Grassland, Desert, Arctic, and Tropical. Preset assets are safe snapshots. Editing the Manager does not silently change the source preset. Use Apply, Revert, Save Current As, or Update Preset when you intend to move values between the scene and preset. ARTIST-FRIENDLY INSP

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Celestial Cycles: Dynamic Day-Night System on the Unity Asset Store?

Celestial Cycles: Dynamic Day-Night System currently costs $44.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Celestial Cycles: Dynamic Day-Night System has ever been?

The all-time low we have recorded for Celestial Cycles: Dynamic Day-Night System is $0.00. The historical median is $22.99 and the highest price seen was $44.99.

When was the last price drop for Celestial Cycles: Dynamic Day-Night System?

The most recent price drop happened on 2025-07-15, when the price moved from $22.99 to $0.00 (-100%).

Is now a good time to buy Celestial Cycles: Dynamic Day-Night System?

No ; Celestial Cycles: Dynamic Day-Night System is at its highest recorded price of $44.99. Waiting for a sale is likely worth it.

Who publishes Celestial Cycles: Dynamic Day-Night System?

Celestial Cycles: Dynamic Day-Night System is published by Ereroa on the Unity Asset Store.

§ 05Also marked down