Asset Prices
All tracked/Tools/Physics/Oscar Gracián

Character Movement

A field report on Unity Asset Store pricing, by way of Oscar Gracián ; 5.0★ (3)

Character Movement
Today
$30.00All-time low
Low
$30.00
Median
$36.00
High
$60.00
§ 01Summary

Character Movement has been tracked on the Unity Asset Store since 2022-01-21. Across that time the price has changed 8 times, ranging from a low of $30.00 to a high of $60.00. Character Movement is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for Character Movement
2023-12-20$60.00$30.00-50.0%
2023-01-24$30.00$60.00+100.0%
2022-12-26$60.00$30.00-50.0%
2022-11-09$36.00$60.00+66.7%
2022-09-28$60.00$36.00-40.0%
2022-05-01$30.00$60.00+100.0%
2022-03-07$60.00$30.00-50.0%
2022-02-04$30.00$60.00+100.0%
§ 03About this asset
Character Movement has been developed as a comprehensive alternative to Unity's built-in Character Controller. It allows for more realistic character behavior, complete customization and robust ground detection following the same workflow (Move) for seamless integration into existing projects. It can be used for any kind of character (player or AI controlled) and for a wide range of games like, platformer, side scroller, first person, third person, adventure, point and click, and more! It offers full control over the update and simulation timestep perfectly suitable for tick-based simulations. * If you are looking for a complete character movement package with Character Movement included, check out Easy Character Movement 2 WHAT'S NEW? This update add support (examples) for major Unity Networking packages, in particular Photon Fusion, FishNet and Mirror. Where both the Photon Fusion and FishNet implements server authoritative movement with client prediction and reconciliation. FEATURES - Kinematic character controller. - Work the Unity's way, simply call its Move function, just like Unity's Character Controller. - Cinemachine-based First and Third person examples. - Robust ground detection based on real surface normal. - Slope Limit Override lets you define walkable areas per-face or even per-object. - Configurable walkable area (perchOffset) lets you define the character's 'feet' radius. - Capsule-based with Flat Base for Ground Checks option. This avoids the situation where characters slowly lower off the side of a ledge. - Ground constraint. Helps the character to maintain walkable ground. - Configurable Plane Constraint so movement along the locked axis is not possible. - Auto-stepping preserving character's momentum (i.e. Its stride). - User-defined gravity and up vector for mario galaxy like effects. - Physics interaction. - Character vs Character interactions. - First-class transparent (without further steps needed by you) platforms support, be it animated, scripted, physics based, or even fully simulated objects like vehicles! - Collision and Grounding events. - Network friendly. Full control over the update and simulation timestep, perfectly suitable for tick-based simulations. - Flexible and customizable behavior through callbacks. - Simple to use but complete API. - Full source code included. - Garbage-Collector friendly, no GC allocations at runtime. FAQ What is a character controller ? A Character Controller allows you to easily do movement constrained by collisions without having to deal with a dynamic rigidbody. A Character Controller is not affected by forces and will only move when you call the Move function. It will then carry out the movement but be constrained by collisions. In the past, games did not use a 'real' physics engine like the PhysX SDK (Unity’s underlying physics engine). But they still used a character controller to move a player in a level. These games, such as Quake or even Doom, had a dedicated, customized piece of code to implement collision detection and response, which was often the only piece of physics in the whole game. It actually had little physics, but a lot of carefully tweaked values to provide a good feeling while controlling the player. The particular behavior it implemented is often called the 'collide and slide' algorithm, and it has been 'tweaked for more than a decade'. The Character Movement is an implementation of such an algorithm, providing a robust and well-known behavior for character control. Who is this for? For developers who are familiar with programming and 3D math and want to build their own game mechanics using a comprehensive character controller as their foundation. For developers who are willing to replace Unity's Character Controller with a robust and feature-rich alternative but following the same Unity's workflow they know and love! For developers who want to learn how to build common character movement mechanics such as walk, jump, f

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Character Movement on the Unity Asset Store?

Character Movement currently costs $30.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Character Movement has ever been?

The all-time low we have recorded for Character Movement is $30.00. The historical median is $36.00 and the highest price seen was $60.00.

When was the last price drop for Character Movement?

The most recent price drop happened on 2023-12-20, when the price moved from $60.00 to $30.00 (-50%).

Is now a good time to buy Character Movement?

Yes ; Character Movement is at its all-time low right now.

Who publishes Character Movement?

Character Movement is published by Oscar Gracián on the Unity Asset Store.

§ 05Also marked down