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Checkpoint Controller

A field report on Unity Asset Store pricing, by way of RHPOSITIVE

Checkpoint Controller
§ 02The data

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§ 03About this asset
- Easy Integration: Easily integrates into your project, with most settings adjustable through the Inspector panel. - Customizable Data Saving: By default, it saves and restores Transform and Rigidbody data of objects. You can also select specific variables to save and restore through the editor, giving you full control over what data is managed. - Customizable Object Methods: Includes methods like SaveObjectSelf and LoadObjectSelf for object-specific customizations. This allows you to apply unique changes to objects during removal and recreation. - Dynamic and Static Object Handling: Distinguishes between dynamic and static objects. Static objects are saved once, while dynamic objects' data is updated at each checkpoint. - Two Save Systems: Supports both Checkpoint and SavePoint systems, allowing you to manage instant respawns and checkpoint-based respawns separately. - Advanced Customization: For more advanced usage, you can add savable data and modify the code to suit your specific needs.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Checkpoint Controller?

Checkpoint Controller is published by RHPOSITIVE on the Unity Asset Store.

§ 05Also marked down