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Clouds 2D

A field report on Unity Asset Store pricing, by way of OmniLogic Arts ; 0.0★ (1)

Clouds 2D
Today
$15.00All-time low
Low
$15.00
Median
$15.00
High
$15.00
§ 01Summary

Clouds 2D has been tracked on the Unity Asset Store since 2022-04-11. The price has held steady at $15.00 the entire time. Clouds 2D is at its all-time low right now.

§ 02The data

Not enough price points yet for Clouds 2D. Check back soon.

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§ 03About this asset
INTRODUCTION 

Clouds2D is an efficient realtime shader which renders dynamic clouds on a 2D surface. It can be used to create a constantly morphing or static background for a 2D game. A field of wraparound clouds is rendered into a quad, for example, which covers the camera. The clouds are alpha-blended with the background. The cloud shapes and how they morph is partly controllable through generated data textures which are used as a way to pre-calculate some aspects of the effect. REQUIREMENTS 
 Clouds2D is built with Shader Graph and so requires Shader Graph for editing and either Lightweight or High Definition Render Pipeline for rendering. 
Minimum Unity editor version required is 2019.2 The shader uses one or two data textures which need to be a reasonable size, and a thin palette texture used to colorize the clouds. The “Clouds2D-SubGraph-Sampler” Shader Graph sub-graph is REQUIRED to be included with whichever Clouds2D-Render shader you use. So you’ll need e.g. Clouds2D-Render- LitePalette AND Clouds2D-SubGraph-Sampler, along with a material. 
 
 FEATURES REALTIME:The cloud effect is redrawn every frame. Clouds can be re-colored, moved, scaled, faded in and out, have their edges softened/firmed, etc. Any of the parameters in the material can be adjusted in realtime via script or with animation curves. Various cloud effects are possible but mostly it produces “fluffy/bulging” or “patchy” style clouds, not whispy ones. UNIQUE ALGORITHM: A completely unique approach to cloud generation is used. It’s based on an inverted square metaball/isosurface field, where hundreds of twisted and rotated metafields are additively blended which, when overlaid on a second field, produces “swelling and bubbling” effects which look like evolving clouds. There is no modeling of “volume” (the shader is 2D) but the shader can color and shade the data to look like lit clouds.
 
 LIGHTING: The clouds render on a “flat” 2D surface and are not intended for most 3D applications. They render with a rotatable directional light source which produces a depth/ shading effect. This can make the clouds look more three-dimensional and “lit”, but the clouds are still 2D. The direction of the light can be rotated around 360 degrees on the Z axis only and cannot be aimed otherwise. ANIMATED: Clouds can either remain static or can be automatically animated over time with offset and auto-scrolling controls. As the two cloud data layers move over each other the cloud shapes animate. The effect is designed mainly to look like “billowing fluffy clouds” but can also produce softer and more dispersed outputs. GRADIENT COLOR: You can select top and bottom colors to colorize the clouds with a gradient. The gradient can also be plain white to have no effect, and can be offset and scaled. LAYERS: One quad can render a wraparound cloud system but any number of quads can be layered to produce either parallax effects or to colorize differently. GENERATOR TOOL: To generate clouds, the system overlays two layers of cloud “data” which is precomputed by the Clouds2D tool. These textures can be any size but higher resolution is better. Either one texture or two different textures can be used. As the textures scroll independently, a mathematical interaction produces cloud shapes and animation. A massive amount of computation is performed to generate the textures but this allows the shader to perform efficiently at runtime and would be too slow otherwise. The Clouds2D tool (see below) has some adjustments for influencing some of the cloud’s appearance. The textures can also be manipulated in graphics software to stylize the clouds somewhat. The Clouds2D tool can generate cloud data with up to 3 “octaves” (layers) and configurable blob sizes, plus can also apply twist and ripple effects for variation.
 
PALETTE CONTROL: A palette texture can be applied which is used to lookup colors. The colors map onto and wraparound a 360-degree edge contour, so some parts of th

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Clouds 2D on the Unity Asset Store?

Clouds 2D currently costs $15.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Clouds 2D has ever been?

The all-time low we have recorded for Clouds 2D is $15.00. The historical median is $15.00 and the highest price seen was $15.00.

Is now a good time to buy Clouds 2D?

Yes ; Clouds 2D is at its all-time low right now.

Who publishes Clouds 2D?

Clouds 2D is published by OmniLogic Arts on the Unity Asset Store.

§ 05Also marked down