Asset Prices
All tracked/Tools/Utilities/CodeSmile

CodeSmile AssetDatabase

A field report on Unity Asset Store pricing, by way of CodeSmile

CodeSmile AssetDatabase
Today
$20.48All-time low
Low
$20.48
Median
$20.48
High
$20.48
§ 01Summary

CodeSmile AssetDatabase has been tracked on the Unity Asset Store since 2024-01-31. The price has held steady at $20.48 the entire time. CodeSmile AssetDatabase is at its all-time low right now.

§ 02The data

Not enough price points yet for CodeSmile AssetDatabase. Check back soon.

No recorded changes yet.

§ 03About this asset
___________________________________________________________________________________ Why did I create CodeSmile AssetDatabase? ___________________________________________________________________________________ Write fail-safe, readable, concise, efficient asset scripts in less time. The AssetDatabase is heavily fragmented into verbosely named, losely related static methods with inconsistent signatures and varying side-effects. It's functional, but it's design is fundamentally broken (absent), leading to terrible code written against it. Developers commonly employ a trial-and-error approach. Trivial tasks take much longer than estimated. Edge-cases and version-dependent behaviours remain to be discovered later. There is a real risk of data loss due to a simple mistake. Cargo-cult and copy-pasta programming needlessly degrade editor performance. That's what most editor tools are based on, unfortunately. You'll find terrible examples even in popular Asset Store tools used by big game studios! A clean start with a consistent API is the best way to solve these issues, speed up development of editor tools, ensure scripts will not fail for users or other editor platforms. That is what CodeSmile AssetDatabase provides. ___________________________________________________________________________________ Main Features ___________________________________________________________________________________ The main class is `CodeSmileEditor.Asset` which provides a static API but it's also instantiable. The Asset instance provides access to asset-specific operations and alleviates you from managing separate state (eg asset path, GUID, sub assets, etc). The `CodeSmileEditor.Asset.Path` handles asset paths, ensures they are relative and compatible across editor platforms, validates correctness in regards to file system and assets, and provides all path operations and representations (.meta, full path, etc). NOTE: Unity's AssetDatabase and existing scripts using it are NOT altered or affected in any way. BONUS: Asset Inspector - view and inspect every (!) detail of selected assets. It also serves as a showcase for CodeSmile AssetDatabase. There's a whole lot more so be sure to explore and discover! ___________________________________________________________________________________ Example Code Snippets ___________________________________________________________________________________ Load and Create assets: - `Asset asset = "Assets/Folder/Data.asset";` - `var asset = new Asset(bytes, "Assets/Folder/Data.asset");` - `var obj = Asset.File.Create(str, "Assets/Folder/Data.asset");` - `var obj = Asset.File.CreateAsNew(bytes, "Assets/Folder/Data.asset");` Notice the hands-free, does-what-you-need approach. What's not noticable here is that any non-existing folder in the path is automatically created. Countless asset scripts fail the first time an actual user runs it. I know YOU know it! You read this far! ;) Example file operations: - `asset.ForceSave();` - `var assetDupe = asset.Duplicate();` - `assetDupe.Delete();` - `var copy = asset.SaveAsNew("Assets/Elsewhere/Dada.asset");` Type conversion: - `var obj = asset.MainObject;` - `var levelData = asset.GetMain<LevelData>();` - `var levelData = (LevelData)asset;` Path examples: - `var path = new Asset.Path(@"C:\MyPrjcts\Foo\Assets\Bar\my.asset");` - `path.CreateFolders();` - `var absolutePath = path.FullPath;` Performance: - `Asset.File.BatchEditing(() => { /* mass file IO */ });` - `Asset.File.Import(paths);` Work with Sub-Assets: - `asset.AddSubAsset(subData);` - `var subAssets = asset.SubAssets;` You'll commonly get or set dependencies, importers, labels, paths, asset bundles, etc. via instance properties. For completeness sake: - `asset.ExportPackage("I:/leveldata.unitypackage");` - `asset.ActiveImporter = typeof(MyDataImporter);` - `Asset.Database.ImportAll();` // Hint: this is "Refresh()" You'll also find Cache Server, Version Control, etc. in well-defined, logical places. Error Handling: - `var ms

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of CodeSmile AssetDatabase on the Unity Asset Store?

CodeSmile AssetDatabase currently costs $20.48 on the Unity Asset Store, based on our latest price check.

What is the cheapest CodeSmile AssetDatabase has ever been?

The all-time low we have recorded for CodeSmile AssetDatabase is $20.48. The historical median is $20.48 and the highest price seen was $20.48.

Is now a good time to buy CodeSmile AssetDatabase?

Yes ; CodeSmile AssetDatabase is at its all-time low right now.

Who publishes CodeSmile AssetDatabase?

CodeSmile AssetDatabase is published by CodeSmile on the Unity Asset Store.