Color Studio 10 is a full in-Editor pipeline for palettes, pixel art, recoloring, and sprite-to-voxel conversion. Create, paint, animate, recolor, and export without leaving Unity.
No external apps. No broken workflow. Just fast iteration right where you need it.
Compatible with all pipelines (Built-in, URP, HDRP).
🚀 Latest Additions in Color Studio 10:
- Modern color models support including OKLch (default), HSL, RGB with visual pickers.
- Layers + animation workflow in Pixel Painter (frames, playback, onion skinning, per-frame timing).
- Major tool expansion: advanced shape tools, freeform tools, text layers, rich selection modes, transform pivots.
- Pro editing pipeline: PSD import (with layers), sprite-sheet import/export, GIF export, .pp layered project format.
- Advanced layer system: masks, blend modes, opacity, effects (Drop Shadow, Outline, Inner Shadow, Outer Glow).
- New filters panel with live preview (sharpen, blur, palette remap, hue/saturation/contrast/tint, posterize, pixelate).
- Scene texture workflow: browse textures from GameObjects/material slots and paint with live preview in-scene.
- Custom high-performance undo/redo optimized for large pixel workflows.
🧩 What You Can Do
Design Better Palettes, Faster
Build palettes with color theory-driven schemes (complementary, triadic, square, accented analogous, spectrum, custom, and more), then fine-tune saturation, lightness, brightness range, hue spread, and color temperature.
Export LUTs, color textures, and C# arrays in one click.
Paint Sprites & Textures Directly in Unity
Use Pixel Painter to create or edit sprites, textures, and sprite sheets with powerful brushes, blend modes, patterns, mirror painting, smooth shapes, and precision tools.
Animate Pixel Art in the Same Tool
Create multi-frame animations with layer stacks per frame, thumbnail timeline, playback controls, per-frame duration, onion skin, GIF export, and sprite sheet export.
Recolor Anything (Editor + Runtime)
Apply palettes and per-color rules to sprites, MeshRenderers, and
SkinnedMeshRenderers. Use mask textures, color correction, LUT optimization, and bake final results into materials/textures when ready.
Turn 2D into Optimized 3D Voxels
Export flattened pixel art to a voxel prefab with mesh/material generation optimized for low vertex overhead.
Edit Scene Materials Without Leaving Pixel Painter
Select a GameObject, discover editable texture slots, create missing textures directly, and paint with live preview on meshes, sprites, and UI elements.
✅ Full Feature List
Palette Manager
- Interactive color wheel with key color controls.
- Color schemes: Monochromatic, Complementary, Gradient, Analogous, Split Complementary, Accented Analogous, Triadic, Tetradic, Square, Spectrum, Custom.
- Adjustable hue count, shades, saturation, lightness, min/max brightness, split amount.
- Color temperature controls (Kelvin + strength).
- Add/remove/sort custom colors.
- Import ASE (Adobe Swatch Exchange).
- 10 included sample palettes.
- Save/load palettes as ScriptableObjects.
- Project palette inventory view.
- Compact palette view for quick access near Unity color picker.
- Export palette LUT.
- Export palette texture.
- Export palette colors as C# array.
- Extract unique/most frequent colors from textures.
Pixel Painter Core
- Frame-based document with independent frame dimensions.
- Layer stack per frame.
- Layer thumbnails and frame thumbnails.
- Reorder, duplicate, rename, merge, flatten layers/frames.
- Load/save single layer to disk.
- Load/save single frame to disk.
- Save/load full layered animation project (.pp) with metadata.
- Recent files and quick reopen workflow.
Brush & Paint System
- Brush shapes: square, circle, soft circle.
- Brush size + brush strength.
- Brush patterns: lines, dither, clipboard pattern, and custom patterns.
- Load/save/reorder custom brush shapes and patterns.
- Blend modes: Normal, Multiply, Screen, Overlay, Soft Light, Hard Light, Ad
Description sourced from the Unity Asset Store listing.