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Configurable Autosave

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Configurable Autosave
§ 02The data

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§ 03About this asset
Lose an hour of level design to a crash and you only make that mistake once. Configurable Autosave saves every open scene while you work, so an editor crash, a power cut, or an accidental Play Mode entry never costs you more than one interval of work. It runs quietly in the background. A save icon in the status bar shows the current state at a glance, and a countdown notification appears before each save so you always have a moment to skip it. Nothing is hidden in a config file — every option lives in one window, and changes apply the moment you make them. FULLY CONFIGURABLE Every behaviour is a setting, not an assumption: - Save interval, from 10 seconds to 10 minutes. - Countdown duration, from 0 to 30 seconds. Set it to 0 for silent, instant saves. - Save only when a scene actually has unsaved changes, so you are not writing identical files to disk and creating version control noise. - Save before entering Play Mode. - Log each save to the Console, off by default so a short interval never floods your log. Settings are stored per user in EditorPrefs, not in the project, so everyone on your team keeps their own preferences and nothing is committed to version control. SUITABLE FOR ANY PROJECT This is an editor workflow tool, not gameplay content, so it is genre-agnostic and pipeline-agnostic. It is equally useful in a 2D mobile game, a VR title, or an architectural visualisation. Solo developers and teams both benefit — the only requirement is that you open scenes and edit them. SAFE BY DESIGN Autosave never writes during Play Mode, because changes made while playing are discarded by Unity and saving them would be wrong. It also stands down while the editor is compiling or importing. Every script lives in an Editor folder, so nothing compiles into your player build. Your build size is unchanged. Includes full offline PDF documentation with a step-by-step setup guide and a script reference for driving it from your own editor tooling.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Configurable Autosave?

Configurable Autosave is published by Ahmed Afifi on the Unity Asset Store.

§ 05Also marked down