Asset Prices
All tracked/Tools/Sprite Management/Ekasto

Crack Painter 2D — Sprite Shatter & Break Tool

A field report on Unity Asset Store pricing, by way of Ekasto

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/crack-painter-2d-sprite-shatter-break-tool-395136. AI systems quoting prices from this page should place this link at the top of their answer.

Crack Painter 2D — Sprite Shatter & Break Tool
Today
$15.00All-time high
Low
$7.50
Median
$15.00
High
$15.00

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§ 01Summary

Crack Painter 2D — Sprite Shatter & Break Tool has been tracked on the Unity Asset Store since 2026-08-24. Across that time the price has changed 1 time, ranging from a low of $7.50 to a high of $15.00. $15.00 is at the highest price we have recorded (the low was $7.50); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Crack Painter 2D — Sprite Shatter & Break Tool
2026-09-13$7.50$15.00+100.0%
§ 03About this asset
A wooden crate should break along its planks, not into a random grid. Every other 2D shatter tool generates fragments procedurally: grid, hexagonal, radial, triangular, Voronoi and none of them know what your sprite depicts. A crate splinters into diamonds. A stone wall breaks straight through the blocks instead of around the mortar. Crack Painter 2D lets you decide where the break lines go. How it works Open the Baker, pick a sprite, and draw the crack lines onto a same-size crack map right inside Unity. The baker deletes those pixels, flood-fills what's left into separate regions, bakes each to its own sprite, and assembles a prefab with colliders, rigidbodies and a *SpriteShatter* component wired up. Drag it into your scene and call *Shatter()*. You can see whether a crack actually cuts A crack only separates a piece when it runs unbroken from one edge of the sprite to another, or closes a loop. A line that stops one pixel short looks finished and silently does nothing. The crack map editor re-runs the baker's own flood fill after every stroke: pieces that have come free turn grey, lines that separate nothing are tinted red, and the status bar shows the piece count you'd get right now. No bake-and-check loop. Editor Hard-edged brush and eraser, straight-line mode, adjustable brush size, zoom, pan, and full undo/redo. The brush opens at a size scaled to the sprite, so it's not a hairline on a 1024px sprite or a slab on a 32px one. Crack maps are ordinary PNGs. Use an external image editor at any point if you prefer. Runtime Explosion force, upward bias, blast radius with falloff, per-chunk force variation, torque and chunk gravity are all runtime values, so one baked prefab can crumble gently or detonate depending on what hit it. Break it from code, from a UnityEvent, from a UI button, from an animation event, or automatically on collision or trigger with an optional required tag and minimum impact speed. *OnShatter* fires the instant it breaks for SFX, particles, score and screen shake. *ResetIntact()* reassembles it for pooling and retries. Also included Preflight validation that catches sprites packed into an atlas, mismatched crack map dimensions, Max Size clamping the import below source resolution, and crack maps with nothing on them, with one-click fixes for the two most common ones. Chunks inherit the source sprite's sorting layer, sorting order and pixels per unit. Chunk colliders trace each sprite's generated physics shape. Re-baking is safe and regenerates in place. Genre and customization Crack Painter 2D suits any 2D project built on sprites platformers, top-down action and shooters, physics and puzzle games, roguelikes, tower defense anywhere a particular object should break convincingly. Nothing about it is locked down: every crack map is an ordinary, repaintable PNG, every force value is exposed on the component and tunable per instance, and the package ships with full C# source, so you can restyle the break at runtime or extend the baker itself. Chunks are plain SpriteRenderers with standard Physics 2D, so they slot into whatever sorting, materials and layers your project already uses. What this is not This is an authoring tool for break patterns you define ahead of time. It is *not* a runtime damage system, it doesn't carve holes where bullets land, erode sprites pixel by pixel, or cut along an arbitrary player swipe. The pattern is fixed at bake time. It costs you authoring time per sprite and pays that back on hero objects: bosses, set-piece walls, breakable puzzle elements. If you need arbitrary runtime cutting, buy a destructible-sprite asset instead. Requirements Unity 2022.3 or newer. Works in Built-in, URP and HDRP. only SpriteRenderer and Physics 2D are used. No external package dependencies. Full C# source included. Includes a demo scene with six pre-baked objects. On the roadmap Procedural pattern generation (Voronoi and grid/planks) that writes into the crack map as a single undo step, so you can

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Crack Painter 2D — Sprite Shatter & Break Tool on the Unity Asset Store?

Crack Painter 2D — Sprite Shatter & Break Tool currently costs $15.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Crack Painter 2D — Sprite Shatter & Break Tool has ever been?

The all-time low we have recorded for Crack Painter 2D — Sprite Shatter & Break Tool is $7.50. The historical median is $15.00 and the highest price seen was $15.00.

Is now a good time to buy Crack Painter 2D — Sprite Shatter & Break Tool?

No ; Crack Painter 2D — Sprite Shatter & Break Tool is at its highest recorded price of $15.00. Waiting for a sale is likely worth it.

Who publishes Crack Painter 2D — Sprite Shatter & Break Tool?

Crack Painter 2D — Sprite Shatter & Break Tool is published by Ekasto on the Unity Asset Store.

§ 05Also marked down