CS-Script for Unity
A field report on Unity Asset Store pricing, by way of dotmos ; 5.0★ (11)

- Low
- $0.00
- Median
- $0.00
- High
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§ 02The data
Not enough price points yet for CS-Script for Unity. Check back soon.
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§ 03About this asset
NOTE:
You should no longer use this, but use the modified mono mcs.dll by Jakub Rak instead which is located here ->
https://github.com/aeroson/mcs-ICodeCompiler .
It is a lot easier to set up and use.
I will keep this package available for educational reasons though.
Basic example on how to use CS-Script ( http://www.csscript.net/ ) inside Unity.
With CS-Script you are able to compile and run C# scripts at runtime. This way you can ship new C# code after release without building a new version.
This is also a great start for adding mod support to your game.
See comments inside samplescripts for more info on how it works.
Note:
Compiling C# at runtime will NOT work on iOS as it is permitted by apple (AOT JIT). The same is true for consoles. If you need a runtime script solution which will work on all platforms, you should use a Unity compatible LUA interpreter like http://www.moonsharp.org instead.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes CS-Script for Unity?
CS-Script for Unity is published by dotmos on the Unity Asset Store.
§ 05Also marked down