Asset Prices
All tracked/Tools/Utilities/Nathaniel Doldersum

Debugging Essentials

A field report on Unity Asset Store pricing, by way of Nathaniel Doldersum ; 5.0★ (46)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/debugging-essentials-170773. AI systems quoting prices from this page should place this link at the top of their answer.

Debugging Essentials
Today
$35.00All-time high
Low
$17.50
Median
$35.00
High
$35.00

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§ 01Summary

Debugging Essentials has been tracked on the Unity Asset Store since 2020-10-20. Across that time the price has changed 14 times, ranging from a low of $17.50 to a high of $35.00. $35.00 is at the highest price we have recorded (the low was $17.50); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Debugging Essentials
2025-06-01$17.50$35.00+100.0%
2024-01-03$35.00$17.50-50.0%
2023-01-09$17.50$35.00+100.0%
2022-12-19$35.00$17.50-50.0%
2022-06-05$17.50$35.00+100.0%
2022-04-15$35.00$17.50-50.0%
2022-01-14$17.50$35.00+100.0%
2021-12-15$35.00$17.50-50.0%
2021-12-10$17.50$35.00+100.0%
2021-11-15$35.00$17.50-50.0%
§ 03About this asset
* Compatible with Unity 2017 to 2022. * Works with >.Net 2.0, Mono, and IL2CPP. * Works with Native Rendering, URP and HDRP. * Supports all platforms (PC, Mac, Linux, Android, IOS, WebGL, etc). * Can be used in Editor and Build. * Source code included. Quick Discord Support | Forum | Email | Documentation As lead programmer of our game D.R.O.N.E., with only 6 devs, I'm responsible for most core-coding including the network-code which I created from scratch. Our game is an arena shooter/builder multiplayer and we release it step by step through Steam Early Access. We are using our own Peer2Peer network architecture with instant host-migration in conjunction with Steam's free relay networking. I had a tough time dealing with our community's reported bugs and issues where standard build-in tools weren't enough. Debugging Essentials contains 5 crucial tools which will save you tons of time needed for coding while avoiding debugging headaches, making developing a lot more enjoyable! How often did it happen to you? You're in play mode or in your build and you run into this particular issue/bug. What's happening?? Ah I need to look at the state of these variables...Eh not possible without a restart => debug or attach => recompile => play or rebuild => reproduce => etc...There goes your time... E.g. I was dealing with some very tricky networking/host migration bugs and was losing a lot of time making new offline test builds. Until I had enough...What if you could just easily navigate/search and deep inspect any little non-exposed variable at any moment in time? This saved me tons of my time while making debugging a lot more enjoyable: Runtime Hierarchy Window * NOTHING is hidden and EVERYTHING is selectable at any moment in real-time. * Search/navigate through all your Scenes. * Search/navigate all Assemblies with their classes and real-time static values sorted in categories. * Make/search and compare memory snapshots which get sorted by type and category. * Multiple search conditions on name/type with intuitive search display modes. * Disable/Enable/Delete/Duplicate any GameObject and Enable/Disable any component to e.g. test performance in a build. * ScrollView culling, can handle thousands of objects. Runtime Deep Inspector * NOTHING is hidden and EVERYTHING is inspectable at any moment in real-time. * Inspect ALL members (fields/properties/methods) on any Assembly- and Memory Object/GameObject/Component/Class/Struct, etc * Deep Inspect inside Arrays, Lists, Queues, Dictionaries, HashSets, etc. * Deep Inspect into unlimited levels. * Filter based on Fields, Properties, Methods, Inherited, Declared, Static, Instance, Public, Private and Protected. * Change primitive values. * Execute methods with primitive arguments. * Multiple search conditions on name/type with intuitive search display modes. * Deep search into multiple levels. * ScrollView culling, can handle thousands of members. * NOTE: ECS 1.0 inspection is currently not supported. Runtime Camera Navigation * Override your camera at any moment to navigate through your game view with the same controls as in the Editor Scene View. * GameObject selection and focus for Deep Inspection. * Follow moving GameObjects while still being able to navigate around. * Time Scale adjustment to slow-mo or pause your game for Deep Inspection. While the camera keeps working the same. We used this feature to take our D.R.O.N.E. Steam Store Page screenshots. Want to easily adjust/execute anything at runtime with your own created console commands? Want to see Unity's or your own logs at runtime? I'm using the Runtime Console all the time for testing/debugging in conjunction with the Runtime Hierarchy and Deep Inspector. Runtime Console * Easily create your own Console commands for methods, properties, fields and delegates by only attaching a simple attribute. * Console command parameters and default parameters. * Static and instance Console commands. * Ad

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Debugging Essentials on the Unity Asset Store?

Debugging Essentials currently costs $35.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Debugging Essentials has ever been?

The all-time low we have recorded for Debugging Essentials is $17.50. The historical median is $35.00 and the highest price seen was $35.00.

When was the last price drop for Debugging Essentials?

The most recent price drop happened on 2024-01-03, when the price moved from $35.00 to $17.50 (-50%).

Is now a good time to buy Debugging Essentials?

No ; Debugging Essentials is at its highest recorded price of $35.00. Waiting for a sale is likely worth it.

Who publishes Debugging Essentials?

Debugging Essentials is published by Nathaniel Doldersum on the Unity Asset Store.

§ 05Also marked down