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DOTS Traffic Core

A field report on Unity Asset Store pricing, by way of 604Spirit

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/dots-traffic-core-280830. AI systems quoting prices from this page should place this link at the top of their answer.

DOTS Traffic Core
Today
$60.00All-time high
Low
$42.00
Median
$60.00
High
$60.00

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§ 01Summary

DOTS Traffic Core has been tracked on the Unity Asset Store since 2026-07-18. Across that time the price has changed 1 time, ranging from a low of $42.00 to a high of $60.00. $60.00 is at the highest price we have recorded (the low was $42.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for DOTS Traffic Core
2026-09-02$42.00$60.00+42.9%
§ 03About this asset
DOTS Traffic Core is a powerful tool for creating city traffic - Design it from the ground up or customise any existing asset pack to fit your vision! It uses the extremely powerful DOTS Entities package to simulate thousands of vehicles with unbelievable performance! - Mobile friendly Simulate thousands of interacting vehicles and pedestrians, even on mobile devices. - Performance Experience the performance firsthand in our various platform-specific demo projects or just check out the final screenshots to see the results. - Rapid integration Integrate any city asset pack in a heartbeat with our convenient templates and tools. - Simulation Simulate thousands of entities without relying on physics or raycasting (although physics simulation is also available). - Editor Many flexible tools to bring life to the city of your dreams. - Demo Demo sample scene included! - Sound Integration of the FMOD sound engine into bursted jobs (the built-in Unity audio engine is also supported). - Documentation All components of DOTS Traffic Core lite are linked to online documentation. - Source code All code included. - Vehicle controller DOTS physics vehicle controller included! - You can also use Edy's, RCC or NWH & other custom vehicle controllers for both player or traffic. - Monobehaviour support Not familiar with DOTS? No problem, from version v1.1.0 the project is fully compatible with mono behaviour scripts in hybrid mono mode (check out the new Hybrid Mono sample scene). - Modular architecture Allows you to integrate the project into your existing game without hassles. - Netcode For Entities A new demo scene showcases a network solution based on pure DOTS. - A* navigation Set to follow a car to a given node using the built-in A* pathing. - Upgrade The tool can be updated to DOTS Traffic City. - 3rd-party. - EasyRoads3D. - Road Constructor for editor. - MicroVerse Roads. Key features: Traffic - Physics Vehicles can use either: - Simple physics. - Custom physics (custom physics controller included). - Hybrid mono physics. Any monobehaviour controller can be integrated into the traffic. - No physics. - Trailers Support for vehicles with trailers (supported for both DOTS Entities and Hybrid Mono). - Motorcycles & 3-Wheelers Support for two-wheeled bikes and three-wheeled vehicles (supported for Hybrid Mono mode only). - Speed control Automatic vehicle speed control depending on lane speed limit, traffic lights and other traffic. - Lane changing Automatic vehicle lane changing based on traffic congestion or road type. - Traffic groups Restrict lanes to certain traffic group types. - Fast creation Quick and easy tool for adding any vehicle into the city. - Avoidance The avoidance system makes sure that vehicles don’t collide with each other and will stop and move away if another vehicle is blocking their path. - Obstacle Avoidance Bypassing a player or specified custom obstacles. - Driving styles There are different types of driving styles on the road: considerate, passive, and aggressive. - Priority Vehicles pass through the intersections according to road priority. - Antistuck An Antistuck system that destroys the entity if it gets stuck for a while and isn't visible in the player's camera. - Traffic Jams Cars won't enter crossroads if they can't get through in order to avoid causing traffic jams. - Custom Path Set to follow a car to a given node using the A* pathing. - Left-hand traffic Starting with version 1.1.0, driving on the left is available. - Culling Vehicles only spawn around the player. - Combined physics Limit physics to only the vehicles closest to the player in order to improve performance. - LODs LOD system for the vehicles depending on the distance to the camera. - Tests A handy traffic test scene where most traffic situations can be tested with all available parameters. City - Traffic road Multiple road templates and custom road customization tools. - Road API Generate road segme

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of DOTS Traffic Core on the Unity Asset Store?

DOTS Traffic Core currently costs $60.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest DOTS Traffic Core has ever been?

The all-time low we have recorded for DOTS Traffic Core is $42.00. The historical median is $60.00 and the highest price seen was $60.00.

Is now a good time to buy DOTS Traffic Core?

No ; DOTS Traffic Core is at its highest recorded price of $60.00. Waiting for a sale is likely worth it.

Who publishes DOTS Traffic Core?

DOTS Traffic Core is published by 604Spirit on the Unity Asset Store.

§ 05Also marked down