Asset Prices
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Draw Call Optimizer - Just One Click

A field report on Unity Asset Store pricing, by way of Just Assets ; 4.0★ (15)

Draw Call Optimizer - Just One Click
Today
$99.00
Low
$42.50
Median
$85.00
High
$99.00
§ 01Summary

Draw Call Optimizer - Just One Click has been tracked on the Unity Asset Store since 2021-12-26. Across that time the price has changed 8 times, ranging from a low of $42.50 to a high of $99.00. $99.00 is about 16% above the median $85.00; waiting for a drop is likely worth it.

§ 02The data
Recent changes
Recent price changes for Draw Call Optimizer - Just One Click
2025-05-12$89.00$99.00+11.2%
2023-04-25$99.00$89.00-10.1%
2023-01-07$49.50$99.00+100.0%
2022-12-24$99.00$49.50-50.0%
2022-11-20$75.00$99.00+32.0%
2022-11-13$79.90$75.00-6.1%
2022-08-16$85.00$79.90-6.0%
2022-02-22$42.50$85.00+100.0%
§ 03About this asset
Improve your scenes performance with a single click! Draw Call Optimizer allows you to drastically reduce the amount of draw calls used in your scene and heavily increase your FPS without losing a lot of visual quality. This is done by combining multiple techniques like mesh combining and texture atlas mapping. This tool was built because of the lack of tools out there which are easy to use and powerful at the same time. - one-click solution (which can be modified but does not need to). - supports texture repeat and offset - supports mip-maps correctly - supports the Standard shader (parallax, emission, diffuse, normal, specular, cutout, etc; without details) - supports many mobile and legacy shaders - supports all shader fields due to dynamic evaluation - requires no lightmap UV recomputation (super-fast lightmap UV re-layouting) - Automatically fixes missing lightmap UVs - respects your colliders and merges them as well including simple colliders (boxes, capsules, …) - fully supports classic render pipeline - input textures and materials stay untouched (your project assets won’t be modified) - NEW: Supports creation of multiple atlas maps for a single material - Contains tools for image scaling and channel manipulation - Keep your components on your optimized hierarchy - Merge meshes larger than 64k vertices - Configure your atlas mapping strategy, size, margin - Discard texture channels during optimization - Option to just run atlas map creation without combining meshes - Contains source code - Can be used as a package instead of being inside of your code - Tested with Unity 2020.3 and higher - Contains source code - Includes 3D Collider Utility 2 - Merge and Combine - BETA: URP and HDRP are supported as well but atlas shader graphs need to be adapted by hand (you need to replace texture samplers by a sub-graph (provided)) - BETA: Create atlas shaders automatically for your (simple) custom shaders. Works on Desktop and Mobile. Still not convinced? Get the demo here. Asset uses MeshSimplifier and MIComplexHull under MIT license (unrestricted commercial use); see license.txt file in package for details. These assets are just required in Editor but not for builds.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Draw Call Optimizer - Just One Click on the Unity Asset Store?

Draw Call Optimizer - Just One Click currently costs $99.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Draw Call Optimizer - Just One Click has ever been?

The all-time low we have recorded for Draw Call Optimizer - Just One Click is $42.50. The historical median is $85.00 and the highest price seen was $99.00.

When was the last price drop for Draw Call Optimizer - Just One Click?

The most recent price drop happened on 2023-04-25, when the price moved from $99.00 to $89.00 (-10%).

Is now a good time to buy Draw Call Optimizer - Just One Click?

Probably not ; the current price is above the historical median. Waiting for a sale is likely worth it.

Who publishes Draw Call Optimizer - Just One Click?

Draw Call Optimizer - Just One Click is published by Just Assets on the Unity Asset Store.

§ 05Also marked down