DungeonGraph
A field report on Unity Asset Store pricing, by way of RubenCalderon
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/dungeongraph-274559. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
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§ 02The data
No recorded changes yet.
§ 03About this asset
Included:
Dungeon Graph Editor Tool
Using Unity's GraphView, you can create and connect nodes together. There are several default node types, but you can create custom nodes as well. Within the DungeonGraphView, there are several settings that allow for plenty of experimentation as far as room layout goes. The room assets are pulled from a specific place in your filespace which you can edit in DungeonFloorManager.cs. You can create and switch between dungeon floors, which will allow you to quickly iterate on level creation.
Room Editor Tool:
Using 2D Tilemap Editor, you can create rooms just as you would any other sprite-based game, but now you can save the room as a RoomAsset, which is then pulled during generation.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes DungeonGraph?
DungeonGraph is published by RubenCalderon on the Unity Asset Store.
§ 05Also marked down