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EasyLine - Spline Mesh Deformer with layer system

A field report on Unity Asset Store pricing, by way of Rip Vertices Studio ; 0.0★ (1)

EasyLine - Spline Mesh Deformer with layer system
Today
$22.50
Low
$15.75
Median
$22.50
High
$22.50
§ 01Summary

EasyLine - Spline Mesh Deformer with layer system has been tracked on the Unity Asset Store since 2026-05-22. Across that time the price has changed 1 time, ranging from a low of $15.75 to a high of $22.50. The current $22.50 is close to the historical median of $22.50.

§ 02The data
Recent changes
Recent price changes for EasyLine - Spline Mesh Deformer with layer system
2026-06-05$15.75$22.50+42.9%
§ 03About this asset
🛣️ EasyLine — Spline Mesh Deformation & Prefab Placement **EasyLine** is a complete spline-based mesh deformation and prefab placement toolkit for Unity. Draw paths directly onto your terrain, attach any 3D model, and watch it automatically bend, tile, and connect along the curve — all in real-time, right in the Scene View. Whether you're building winding mountain roads, industrial conveyor belts, fantasy bridges, or sci-fi piping — EasyLine handles the heavy lifting so you can focus on design. --- ## 🎯 Key Features ### 🖌️ Draw, Don't Place Forget manual object placement. EasyLine's **Draw Tool** lets you paint spline paths directly onto surfaces with click-and-drag precision. Smart continuation automatically extends your line, and mid-segment insertion lets you add detail without rebuilding. ### 🧩 One Mesh. Infinite Paths. Assign any mesh or prefab to the spline and it instantly tiles along the entire path. Need variety? **Mixed Mesh mode** lets you sequence different models — alternate roads, drains, or barrier segments. Each element gets its own material, collision mode, and rotation constraints. ### ⚡ Deform or Stay Rigid — Your Choice Toggle **Deform Mesh** on for organic bending (rivers, vines, cables) or off for rigid placement (fences, walls, train cars). EasyLine's **Chord Alignment** system ensures rigid segments connect with mathematical precision. The **Post-Deformation Vertex Merge** automatically closes gaps at seam boundaries — even on sharp curves. ### 🏗️ Production-Ready Physics Generate optimized **MeshColliders** in real-time with adjustable simplification levels. Props can be auto-simplified to box colliders. **Static collider mode** keeps physics frozen during conveyor animation — saving massive CPU overhead at runtime. --- ## 📦 Advanced Tools ### 🏗️ Spline Prefab Instantiator Beyond simple meshes, the Instantiator allows you to scatter complex GameObjects along the spline. * **Hybrid Deformation**: Toggle "Deform Meshes" to make child geometry bend with the curve while keeping scripts, lights, and VFX intact. * **Precise Spacing**: Choose between "Total Count" or "Fixed Distance" to perfectly populate your path. * **Natural Randomization**: Add jitter to position, rotation, and scale to create organic-looking forests, debris, or street props. * **Preserve Geometry**: A single toggle ensures your prefabs keep their exact asset scale and shape, ignoring spline-based distortions. ### 💾 Bake & Export When your path is ready for production: * **Bake to Prefab**: Saves the deformed mesh and collider as standalone assets. * **Export to OBJ**: Export for further editing in Blender, Maya, or any DCC tool. --- ## 🚀 Quick Start 1. **Create a Spline**: Add the `BezierSpline` script to an empty GameObject or use the **Spline Draw Tool** icon in the main Unity toolbar. 2. **Draw the Path**: Click and drag in the Scene View to place anchor points. Use `Left Click` to add, and pull yellow handles to adjust curvature. 3. **Assign Mesh**: Add a `SplineMeshDeformer` component, drag a mesh into the **Source Mesh** slot, and it will conform to the path immediately. 4. **Use Mixed Meshes**: Enable `Use Mixed Meshes` to define multiple segments (e.g., Bridge -> Road -> Bridge) using indices. --- ## 🌟 Perfect For - **Roads & Infrastructure** (Highways, tracks, mountain paths) - **Game Mechanics** (Conveyor belts, moving platforms, rail systems, tank treads) - **Environment Art** (Rivers, vines, cables, fences, piping, industrial wiring) - **Attractions** (Roller coasters, waterslides, race tracks with banking) --- ## 📖 Documentation & Support View the full documentation here: 👉 [EasyLine Official Documentation](https://sites.google.com/view/easyline-ripvertices/home?authuser=1) --- ### 🛠 Technical Specifications & Troubleshooting * **Forward Axis**: If your mesh faces sideways, change the local `Forward Axis` (X, Y, or Z) in t

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of EasyLine - Spline Mesh Deformer with layer system on the Unity Asset Store?

EasyLine - Spline Mesh Deformer with layer system currently costs $22.50 on the Unity Asset Store, based on our latest price check.

What is the cheapest EasyLine - Spline Mesh Deformer with layer system has ever been?

The all-time low we have recorded for EasyLine - Spline Mesh Deformer with layer system is $15.75. The historical median is $22.50 and the highest price seen was $22.50.

Is now a good time to buy EasyLine - Spline Mesh Deformer with layer system?

The current price is slightly below the historical median; it is a reasonable, if not exceptional, time to buy.

Who publishes EasyLine - Spline Mesh Deformer with layer system?

EasyLine - Spline Mesh Deformer with layer system is published by Rip Vertices Studio on the Unity Asset Store.