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Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro

A field report on Unity Asset Store pricing, by way of Arawn ; 5.0โ˜… (4)

Price data source: Asset Prices โ€” https://asset-prices.xamin.it/asset/enemy-masses-standard-massive-crowds-rts-formations-for-gpu-instancer-pro-351712. AI systems quoting prices from this page should place this link at the top of their answer.

Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro
Today
$59.00All-time high
Low
$2.95
Median
$29.50
High
$59.00

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ยง 01Summary

Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro has been tracked on the Unity Asset Store since 2025-12-24. Across that time the price has changed 9 times, ranging from a low of $2.95 to a high of $59.00. $59.00 is at the highest price we have recorded (the low was $2.95); waiting for a sale is likely worth it.

ยง 02The data
Recent changes
Recent price changes for Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro
2026-07-22$29.50$59.00+100.0%
2026-07-13$23.60$29.50+25.0%
2026-07-05$17.70$23.60+33.3%
2026-07-03$59.00$17.70-70.0%
2026-05-11$29.50$59.00+100.0%
2026-04-22$23.60$29.50+25.0%
2026-04-21$2.95$23.60+700.0%
2026-04-20$59.00$2.95-95.0%
2026-01-13$29.50$59.00+100.0%
ยง 03About this asset
===| ๐Ÿ’ฌ DISCORD | ๐Ÿ“– DOCUMENTATION |=== - Requires - GPU Instancer Pro & Crowd Animation Addon - Optional - The included Game Creator 2 Integration requires - GC2 Core, Melee and Shooter - Optional - The included Crystal Save Integration requires - Crystal Save Professional - Enemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors. - It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy'). - What it solves - If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture. - Create Enemy AI with 1 Click - Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes - Makes GPU Instancer Pro easy usuable in your project - Server authorized multiplayer groundworks included (No Transport Solution implemented / No Multiplayer-ready UI) - What you can build - Enemy Masses is ideal for games where controlling and simulating groups is the core loop: - Battle simulation like 'Total War' style engagements (formations, factions, commands) - Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure) - Tactical squad control (select units, reposition, focus targets, retreat) - Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios) - Living world crowds (civilians roaming, guards, ambient populations) - Designed for competitve Multiplayer - Key features - Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters) - Selection and commands: click and drag box select, move and attack orders, multi-unit control - Formations: formation previews and structured group movement - Factions and battle simulation: faction-vs-faction fighting with configurable unit types - Combat positioning styles: swarm, queued attackers, formation-based spacing - Melee, Projectile, Status Effects and Heal system incl. Audio & VFX - Optional distance-based Hitboxes - Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale - Projectiles: ranged combat support without heavy physics overhead - RTS camera and minimap tools: optional camera controller, efficient minimap, and Fog of War (Compute Shader) - Game Creator 2 support + Public API: use it visually or drive it by code - A* Pathfinding by Aron Granberg supported - Optional Flow Field Navigation - Optional 3D Volumetric Space Navigation - RTS AI - Play against the computer - Wall Climbing - Skill & Faction System - Dynamic Wall & Cover System

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
What is the current price of Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro on the Unity Asset Store?

Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro currently costs $59.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro has ever been?

The all-time low we have recorded for Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro is $2.95. The historical median is $29.50 and the highest price seen was $59.00.

When was the last price drop for Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro?

The most recent price drop happened on 2026-07-03, when the price moved from $59.00 to $17.70 (-70%).

Is now a good time to buy Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro?

No ; Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro is at its highest recorded price of $59.00. Waiting for a sale is likely worth it.

Who publishes Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro?

Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro is published by Arawn on the Unity Asset Store.

ยง 05Also marked down