Asset Prices
All tracked/Tools/Behavior AI/SuperHorizonstudios

Enemy & NPC AI

A field report on Unity Asset Store pricing, by way of SuperHorizonstudios ; 0.0★ (2)

Enemy & NPC AI
Low
$0.00
Median
$4.99
High
$25.00
§ 02The data
Recent changes
Recent price changes for Enemy & NPC AI
2026-05-25$5.99$0.00-100.0%
2026-05-14$0.00$5.990.0%
2026-05-08$5.99$0.00-100.0%
2026-04-08$0.00$5.990.0%
2026-04-06$4.99$0.00-100.0%
2026-03-31$7.99$4.99-37.5%
2026-03-16$0.00$7.990.0%
2026-03-02$4.99$0.00-100.0%
2026-02-28$0.00$4.990.0%
2026-02-24$7.99$0.00-100.0%
§ 03About this asset
Enemy&NPC AI is a fully modular, high-performance AI framework purpose-built to deliver intelligent, reactive enemy and NPC behaviors in Unity. Whether you're building a stealth-action game, open-world RPG, or third-person shooter, this system provides a complete foundation for AI behavior, combat, perception, and player interaction—without requiring custom AI code. Designed for extensibility and rapid development, it includes FSM-based behavior logic, perception systems, advanced combat, respawning, editor tooling, and customizable configurations via ScriptableObjects. Perfect for both solo developers and professional teams. Finite State Machine-Based Behavior System At the core is a robust FSM (Finite State Machine) architecture that enables dynamic transitions between states based on real-time data. Prebuilt, extensible states include: - Patrol (Loop, PingPong, Random) - Idle (wandering or animation-only) - Alert & Search (investigate last known location) - Chase (pathfinding + obstacle avoidance) - Combat (melee or ranged) - Flee (from player or threat) - Follow (companions, guards, escorts) - Dead (handles death and respawn) Each state is modular and override-ready, enabling tailored behaviors for specific enemy types or scenarios. Perception System: Vision, Hearing, and Stealth Simulate realistic AI awareness with combined raycast-based vision and dynamic hearing logic: - Field of View: Configurable radius and angle using raycasting - Hearing: Detects sounds such as footsteps, jumping, and attacks - Noise System: Player movement and actions emit sound for AI detection - StealthEvaluator: Automatically filters detection if the player is crouching, hidden, or behind obstacles - Real-time gizmo visualizations for tuning detection areas in-scene Smart Combat & Hitbox System Deliver tactical and responsive AI combat using an advanced hitbox-driven attack system: - Melee and ranged attack logic (custom colliders or OverlapSphere) - Configurable WeaponData for multiple attack types, ranges, and cooldowns - Animation-based attacks with hit reaction support - Damage routing via hitboxes (e.g., headshots or limb-specific damage) - Real-time gizmos for attack range visualization - Seamless integration with Unity’s Animator system Patrol and Navigation Logic Built-in navigation features ensure believable movement and route planning: - Configurable PatrolPath with Loop, PingPong, and Random modes - Wait times between points and smooth turning logic - Automatic return to patrol state after disengaging from the player - Full Unity NavMeshAgent support with off-mesh link compatibility Behavior Configuration with ScriptableObjects Every behavior is driven by data, enabling rapid configuration and reuse: - EnemyAIConfigSO defines speed, perception ranges, attack types, animation triggers, thresholds, and more - Supports behavior presets like Hostile, Passive, Friendly, Chase-only, Attack-only, etc. - Future support for Faction system (team-based logic) Health, Damage & Respawning A centralized and modular health system allows for advanced combat feedback: - EnemyHealth manages hitpoints, invulnerability, respawn, and death triggers - Supports ragdoll or animated death states - Hitbox-specific damage routing (headshot, body, limbs) - Auto-respawn logic with timer-based delay - Optional UI integration for enemy health bars Powerful Editor Tools & Debugging Streamline development with integrated tooling and live debugging features: - Quick Setup Wizards for Player and AI configuration - Live FSM state tracking directly in the Inspector - In-scene gizmos for perception cones, hearing range, attack radii - Custom component inspectors with tooltips and error validation - FSM Graph view for visualizing behavior transitions (basic version) - Automatic tagging, layer assignment, and reference setup Designed for Extensibility Built by developers, for developers—every system is open and customizable: - Modular C

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
When was the last price drop for Enemy & NPC AI?

The most recent price drop happened on 2026-05-25, when the price moved from $5.99 to $0.00 (-100%).

Who publishes Enemy & NPC AI?

Enemy & NPC AI is published by SuperHorizonstudios on the Unity Asset Store.