Asset Prices
All tracked/Tools/Utilities/KAMGAM

Exclude From Build 2 - Reduce Build Size Tool

A field report on Unity Asset Store pricing, by way of KAMGAM ; 5.0★ (18)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/exclude-from-build-2-reduce-build-size-tool-346760. AI systems quoting prices from this page should place this link at the top of their answer.

Exclude From Build 2 - Reduce Build Size Tool
Today
$49.99All-time high
Low
$24.99
Median
$25.00
High
$49.99

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§ 01Summary

Exclude From Build 2 - Reduce Build Size Tool has been tracked on the Unity Asset Store since 2025-11-26. Across that time the price has changed 4 times, ranging from a low of $24.99 to a high of $49.99. $49.99 is at the highest price we have recorded (the low was $24.99); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Exclude From Build 2 - Reduce Build Size Tool
2026-09-22$25.00$49.99+100.0%
2026-08-27$24.99$25.00+0.0%
2026-08-26$49.99$24.99-50.0%
2025-12-14$24.99$49.99+100.0%
§ 03About this asset
Links: Manual | Support in the Unity forum or write an email 🤖 This asset is part of the Build Helper Bundle. 🤖 What does it do exactly? 1. Hides files & directories before build (StreamingAssets, Resources, Plugins). 2. Removes game objects and components from the scenes during build. 3. Let‘s Unity finish the build. 4. Reverts step 1 and 2. Perfect for creating demos and versions for playtesting. ✔️ Fast Exclusion Workflow Just do this: Right-Click -> Exclude From Build, done! ✔️ Unity 6.3 ready But it also supports Unity 2022 , 6.x, ... LTS If you need 2019, 2020 or 2021 support please write to office[at]kamgam.com. There is a legacy version (with fewer features) available. ✔️ Exclude Components, GameObjects, Files, Scenes, .. Supports excluding components, game objects, directories, files (including prefabs and scenes). *Caveat for assembly definitions (they work but you need to tick a checkbox, see below or manual). ✔️ Reduce Build Size A quick and easy way to reduce your build size. ✔️ Test Mode Quick iteration! See how removing files affects your project before building (very handy for editor stuff too). ✔️ No Runtime Code Everything is editor only! No exclusion scripts in your build, none, zero, nada. ✔️ Convenient Exclusion Logic Control what is excluded by Build Target, SubTargets (headless server builds), Build Profiles, Script Defines and Development/Release flag. And if that is not enough you can always make multipe groups and choose manually. ✔️ CLI Interface If you are doing some headless builds via command line then you can use the built-in CLI interface do that, no UI needed. ✔️ Full Source Code included Plus it uses assembly definitions to speed up compile times. You may ask: Isn't Unity excluding unused Assets by default? Yes, but also no. Here are some use cases for which this tool might come in handy: ● StreamingAssets & Resources: By default Unity does not exclude some folders from builds even if their content is not used. /StreamingAssets and /Resources for example are such folders. Imagine having some high-res and low-res versions of files for different platforms. If you have them located in these special folders then they would all be part of every build. ● More flexible build targets and profiles: Imagine you have an Android build for Google Play with a plugin which depends on some Google services. Now you may also want to make a build for the Amazon Store (also Android) but this one does not support the plugin or the Google services you are using. Usually you would make a fork or remove/add those plugins manually for every build. Now this tool allows you to configure what files to use for what target (and more importantly sub-targets like Amazon, GooglePlay, InHouse, ...). ● Some third party sdks hook into OnPreprocessBuild and add quite some stuff which you may not want. For testing ("which one is breaking my build") it is very convenient to just make Unity pretend a certain folder does not exist at all. My recommended workflow: Make a test group, start an exclusion test, close Unity, restart Untiy and check the results. ● You can also have GameObjects or Components automatically removed in the build step. Maybe you have a demo or test build which you don't want certain level parts in. Just mark them as "excluded from build" and they are gone. Quick iteration and testing. ⚠️Cloud Build and Asset Bundles Cloud Build and Asset Bundles are not included. If there is enough demand it may be added (currently untested, they may work already). ⚠️ Packages Only contents of embedded packages can be excluded. Referenced packages need to be embedded before you can exclude parts of them because referenced packages are by definition immutable (a Unity limitation, sadly). ⚠️Build Reports & Streaming Assets Most build report tools simply assume that ALL /StreamingAssets and /Resources are included and will list them in the report. Don‘t worry, the StreamingAssets you excluded are in fact NOT in your build, even i

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Exclude From Build 2 - Reduce Build Size Tool on the Unity Asset Store?

Exclude From Build 2 - Reduce Build Size Tool currently costs $49.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Exclude From Build 2 - Reduce Build Size Tool has ever been?

The all-time low we have recorded for Exclude From Build 2 - Reduce Build Size Tool is $24.99. The historical median is $25.00 and the highest price seen was $49.99.

When was the last price drop for Exclude From Build 2 - Reduce Build Size Tool?

The most recent price drop happened on 2026-08-26, when the price moved from $49.99 to $24.99 (-50%).

Is now a good time to buy Exclude From Build 2 - Reduce Build Size Tool?

No ; Exclude From Build 2 - Reduce Build Size Tool is at its highest recorded price of $49.99. Waiting for a sale is likely worth it.

Who publishes Exclude From Build 2 - Reduce Build Size Tool?

Exclude From Build 2 - Reduce Build Size Tool is published by KAMGAM on the Unity Asset Store.

§ 05Also marked down