Exploding Objects
A field report on Unity Asset Store pricing, by way of Faber Brizio ; 0.0★ (1)

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
§ 02The data
Not enough price points yet for Exploding Objects. Check back soon.
No recorded changes yet.
§ 03About this asset
This package contains:
- a bottle lowpoly model and a barrel lowpoly model, with 3 LOD;
- various pieces of the broken bottle and broken barrel (without LOD);
- a bottle prefab, a broken bottle prefab, a barrel prefab and broken barrel prefab.
- two explosion visual effects, and two explosion sound effects.
- 2 scripts controlling the explotion.
- 1 script used in the demo-scenes.
- 2 demo-scenes
How it works:
The two scripts in this package are used to destroy the bottle/barrel prefab and instantiate the broken bottle/barrel prefab, and make it explode into pieces. The public function Explode() can be easily called from other scripts, to make the bottle/barrel explode.
After the explosion, the broken bottle prefab is destroyed after a customizable count-down.
Also the velocity of the pieces exploding can be changed from the inspector.
Community and support:
Join the discord server to get support, give feedback and leave suggestions!
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Exploding Objects?
Exploding Objects is published by Faber Brizio on the Unity Asset Store.
§ 05Also marked down