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Exploding Objects

A field report on Unity Asset Store pricing, by way of Faber Brizio ; 0.0★ (1)

Exploding Objects
§ 02The data

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§ 03About this asset
This package contains: - a bottle lowpoly model and a barrel lowpoly model, with 3 LOD; - various pieces of the broken bottle and broken barrel (without LOD); - a bottle prefab, a broken bottle prefab, a barrel prefab and broken barrel prefab. - two explosion visual effects, and two explosion sound effects. - 2 scripts controlling the explotion. - 1 script used in the demo-scenes. - 2 demo-scenes How it works: The two scripts in this package are used to destroy the bottle/barrel prefab and instantiate the broken bottle/barrel prefab, and make it explode into pieces. The public function Explode() can be easily called from other scripts, to make the bottle/barrel explode. After the explosion, the broken bottle prefab is destroyed after a customizable count-down. Also the velocity of the pieces exploding can be changed from the inspector. Community and support: Join the discord server to get support, give feedback and leave suggestions!

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Exploding Objects?

Exploding Objects is published by Faber Brizio on the Unity Asset Store.

§ 05Also marked down