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Exporter for Unreal to/for Unity 2026

A field report on Unity Asset Store pricing, by way of Ciprian Stanciu ; 5.0★ (62)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/exporter-for-unreal-to-for-unity-2026-342498. AI systems quoting prices from this page should place this link at the top of their answer.

Exporter for Unreal to/for Unity 2026
Today
$25.20All-time low
Low
$25.20
Median
$30.00
High
$59.99

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§ 01Summary

Exporter for Unreal to/for Unity 2026 has been tracked on the Unity Asset Store since 2025-11-02. Across that time the price has changed 9 times, ranging from a low of $25.20 to a high of $59.99. Exporter for Unreal to/for Unity 2026 is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for Exporter for Unreal to/for Unity 2026
2026-10-07$59.99$25.20-58.0%
2026-07-16$29.99$59.99+100.0%
2026-06-10$59.99$29.99-50.0%
2026-03-10$30.00$59.99+100.0%
2026-02-27$29.99$30.00+0.0%
2026-02-26$30.00$29.99-0.0%
2026-02-20$59.99$30.00-50.0%
2026-01-08$29.99$59.99+100.0%
2025-12-25$59.99$29.99-50.0%
§ 03About this asset
2026 Edition Includes fixes, new features and support for new Unreal versions throughout 2026. Customers of the previous versions can upgrade to this version at a discounted price. The Exporter for Unreal to Unity is a powerful tool that can help you save time and effort when converting your Unreal Engine projects to Unity. It is an unreal plugin (it will work only when placed in Unreal, see tutorial) that will export complete Unreal levels to Unity. That means it will batch convert static meshes with LODs, collision shapes, actor placement, decals, lights, reflection probes, spline meshes, packed level actors, level instances, skinned meshes with animations, animation notifies, terrain, foliage, materials (even post processing materials under URP), textures. Watch the video tutorial: https://www.youtube.com/watch?v=thGvNU1WH58 SkeletalMesh+Animation Tutorial (https://www.youtube.com/watch?v=iRIpoiPgstE) Workflows Meshes - All meshes are exported as individual FBXs per original unreal asset with per LOD geometry Materials & Textures - There are multiple options : the default is custom shaders which replicate the unreal materials exactly. This also includes shader parameters,vertex animations, procedural texturing (like WorldAlignedTexturing or UV panning),post processing shaders (URP only). You can also try using standard shaders with or without baking. Prior to export you can use the BakeTextures option if you want to preserve the original material look AND use the standard shaders. Do note that baking significantly increases the number of textures in your project (increasing VRAM consumption), may create duplicate textures or may create additional textures where none were originally used (like if a single float was used for roughness/metallic/AO for example). Nanite meshes - There are 2 options : either export the original mesh OR the coarse/simplified mesh. Skinned meshes & Animations - There's an option to either export as Skinned mesh or convert to static mesh. Every skinned actor exports its assigned animation asset OR there is an option to export all animations compatible with the skinned mesh skeleton. Collision - All collision shapes are exported including convex hull colliders. This also takes into account the per project or per mesh collision complexity setting so watch out for those in case of issues. Prefabs - There is an option to either not create them (useful when you want to export multiple scenes), create per mesh/material combination or the new experimental option to create prefabs only for original blueprints. Terrain - Prior to export, please use the ConvertLandscapesToStaticMeshes. This makes the terrain a static mesh and preserves original material & textures. There is also an experimental Landscape export to multiple unity terrains (1 per landscape component) which requires you to use UnrealToUnity->ImportTerrainHeightmapAndGrass option in Unity but do note that this way materials & textures are not transferred yet. Foliage - There are 2 options : either every instance is converted to a static mesh actor prior to export OR you can use the TreeInstances workflow where data about foliage is put into a GameObject and then in unity after opening your scene you must select UnrealToUnity->MoveTreeDataToTerrain. This moves the tree instances data into a newly created Unity terrain's TreeInstances. This is much faster than per instance game objects but do note it's not as fast as unreal and you will always need a unity terrain to render them. Sounds - All sound wave assets are exported as OGG files. Sample projects exported with this plugin : Fantasy Village https://www.youtube.com/watch?v=M9s67s8ltA0 Havana https://www.youtube.com/watch?v=hMwCKEiMUpA UndergroundSubway https://www.youtube.com/watch?v=CRIklte6kYk VictorianStreet https://www.youtube.com/watch?v=GtZAgaklHME 1970s New York City Alley https://www.youtube.com/watch?v=aOcxIXRa5qc MedievalTownStreet https://www.youtube.com/watch?v=cAzYPqThsB4 Frequent

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Exporter for Unreal to/for Unity 2026 on the Unity Asset Store?

Exporter for Unreal to/for Unity 2026 currently costs $25.20 on the Unity Asset Store, based on our latest price check.

What is the cheapest Exporter for Unreal to/for Unity 2026 has ever been?

The all-time low we have recorded for Exporter for Unreal to/for Unity 2026 is $25.20. The historical median is $30.00 and the highest price seen was $59.99.

When was the last price drop for Exporter for Unreal to/for Unity 2026?

The most recent price drop happened on 2026-10-07, when the price moved from $59.99 to $25.20 (-58%).

Is now a good time to buy Exporter for Unreal to/for Unity 2026?

Yes ; Exporter for Unreal to/for Unity 2026 is at its all-time low right now.

Who publishes Exporter for Unreal to/for Unity 2026?

Exporter for Unreal to/for Unity 2026 is published by Ciprian Stanciu on the Unity Asset Store.

§ 05Also marked down