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Extended Events

A field report on Unity Asset Store pricing, by way of Felik ; 4.0★ (3)

Extended Events
§ 02The data

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§ 03About this asset
[Documentation] [Forum] [Demo] Extended Events is an event system that allows you to setup and configure persistent event callbacks via the Inspector. Based on UnityEvents it has fewer restrictions and allows you to serialize almost any method or data type. 1. Methods Extended Events supports any method or operator with up to 8 parameters (up to 7 for instance methods). Also supports instance methods defined on structs. Extended Events allows methods with any return type and allows the returned value to be used as a parameter in other methods. 2. Parameter Types and serialization Extended Events support methods that take any type as the parameters. It also allow to natively serialize following parameters: bool, int, float, string, types derived UnityEngine.Object and interfaces defined on those types, enums, uint, LayerMask, Vector2, Vector3, Vector4, Color, Quaternion, character, Type, Rect, AnimationCurve, Gradient. Extended Events also allows users to create their own serializers and PropertyDrawers to serialize any type (such as custom structs or classes). 3. Multiple callback types Extended Events allows to create multiple callback types in a single event object. (for example if you want to have both “OnTriggerEnter” and “OnTriggerExit” callbacks on the same event object). 4. Invoking with a Custom argument Extended Events allows methods to be invoked with a custom parameter (such as Collision for OnCollisionEnter/Exit or Collider for OnTriggerEnter/Exit messages). 5. Timeline, coroutines and iteration Extended Events allows methods to be invoked with a delay and it also can start/stop a coroutine without using a separate method Extended Events also allows user to invoke an event on an enumerator (including lists and arrays). 6. Custom ParameterDrawers Extended Events allows user to define custom parameter drawers for any parameter on any method. PropertyDrawers can also be used for method parameters.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Extended Events?

Extended Events is published by Felik on the Unity Asset Store.

§ 05Also marked down