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Fingers - Touch Gestures for Unity

A field report on Unity Asset Store pricing, by way of Digital Ruby (Jeff Johnson) ; 5.0★ (175)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/fingers-touch-gestures-for-unity-41076. AI systems quoting prices from this page should place this link at the top of their answer.

Fingers - Touch Gestures for Unity
Today
$20.00All-time high
Low
$4.00
Median
$20.00
High
$20.00
§ 01Summary

Fingers - Touch Gestures for Unity has been tracked on the Unity Asset Store since 2020-05-06. Across that time the price has changed 18 times, ranging from a low of $4.00 to a high of $20.00. $20.00 is at the highest price we have recorded (the low was $4.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Fingers - Touch Gestures for Unity
2026-08-08$10.00$20.00+100.0%
2026-07-07$20.00$10.00-50.0%
2025-09-08$4.00$20.00+400.0%
2025-09-05$20.00$4.00-80.0%
2025-04-26$10.00$20.00+100.0%
2022-12-23$20.00$10.00-50.0%
2022-09-04$12.00$20.00+66.7%
2022-08-15$20.00$12.00-40.0%
2022-01-14$10.00$20.00+100.0%
2022-01-10$20.00$10.00-50.0%
§ 03About this asset
View All My Plugins | Mailing List | WebGL Demo | Windows Demo | WebGL Shape Demo | Unity Forums | Discord | Code Documentation New Input System Compatible Fingers Gestures as of version 3.0.0 is fully compatible with the new Unity input system! See the readme.txt file for instructions. #1 Gesture Asset Fingers is your best choice for Unity touch input and gesture handling in Unity. Finger gestures is tops in feature set combined with low price and easy to use architecture and tutorial videos. Fingers works on all Unity platforms. If you've used native mobile Android or iOS gestures, you will be right at home with Fingers. Example Projects I am adding examples as I have time. I've started with a simple word game and will build on it and add more projects over time! Rock Solid, Used by Thousands of Apps Fingers - Touch Gestures for Unity has been featured in multiple Unity promotions and tutorial videos. Thousands of customers also agree, Fingers is the best asset for touch and gesture handling in Unity. Fingers is tried, true and battle tested. Full Gesture Framework With Fingers, you get all the common touch gestures you are used to built in. This includes: tap, double tap, long tap, pan, rotate, scale and swipe gestures. In addition, creating your own custom gestures is simple and easy. Code is well commented with tons of demo scenes and tutorial videos. Joystick and DPad Fingers contains very robust and configurable on-screen controls including joystick and d-pad. The joystick has numerous options including dead zones, input curves, following the touch, etc. to fine tune the behavior. All on-screen controls can be configured with active and idle states. Unity UI integration Fingers works great with Unity UI and the event system. Blocking gestures over buttons or restricting gesture to UI elements or other game objects is easy. Collider2D masks can be setup to ensure gestures only start over certain parts of the screen. Mobile Controls Fingers contains on screen controls like d-pad and joystick, great for hand-held devices. First person and third person controllers are also built right in, just drop a prefab in and you are ready to go! Virtual Touches Easily inject your own touches from AR, VR or any other source using the simple virtual touch interface. Fingers can work with any environment or system. Design Time Gestures - No Code! Adding gestures in the inspector has never been easier. Simply add from the component menu and configure your gesture. Set the callback to your script and you are done! Pan/rotate/scale and drag and drop is simple. Built in scripts for these scenarios, with demo scenes are provided. CrossPlatformInputManager integration is available for the joystick and dpad controls. Image / Shape Recognition Fingers contains image recognition gestures. With a few minutes of tweaking, you can recognize shapes like circles, lightning bolts, check marks and the letter X. You can even bulk import as many png images as you want in one go to instantly create image recognition script for those images. Zoom / Rotate Preview with the Mouse Previewing gestures in the player is easy, even without a touch screen. Just use the shift and control key plus mouse wheel to simulate pinch and rotate gestures, along with each button to simulate a different finger. Built on Solid Design Patterns Fingers has a similar architecture to UIGestureRecognizer from iOS, but is built using all C# code and will easily run on any platform that has a mouse or touch screen. Simultaneous and Exclusive Gestures Gestures can be executed simultaneously or exclusively (the default). In addition, gestures can require other gestures to fail (such as a tap requiring a double tap to fail). Unit System Fingers uses inches by default to measure distances for certain thresholds, but this can be changed via properties on the gestures. Unity Remote When using Fingers with Unity Remote, you may want to temporarily disable mouse handling via script proper

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Fingers - Touch Gestures for Unity on the Unity Asset Store?

Fingers - Touch Gestures for Unity currently costs $20.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Fingers - Touch Gestures for Unity has ever been?

The all-time low we have recorded for Fingers - Touch Gestures for Unity is $4.00. The historical median is $20.00 and the highest price seen was $20.00.

When was the last price drop for Fingers - Touch Gestures for Unity?

The most recent price drop happened on 2026-07-07, when the price moved from $20.00 to $10.00 (-50%).

Is now a good time to buy Fingers - Touch Gestures for Unity?

No ; Fingers - Touch Gestures for Unity is at its highest recorded price of $20.00. Waiting for a sale is likely worth it.

Who publishes Fingers - Touch Gestures for Unity?

Fingers - Touch Gestures for Unity is published by Digital Ruby (Jeff Johnson) on the Unity Asset Store.

§ 05Also marked down