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FlexiSprite All-in-1 shader

A field report on Unity Asset Store pricing, by way of Leafousio ; 5.0★ (5)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/flexisprite-all-in-1-shader-360086. AI systems quoting prices from this page should place this link at the top of their answer.

FlexiSprite All-in-1 shader
Today
$15.00All-time low
Low
$15.00
Median
$15.00
High
$30.00

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§ 01Summary

FlexiSprite All-in-1 shader has been tracked on the Unity Asset Store since 2026-06-08. Across that time the price has changed 2 times, ranging from a low of $15.00 to a high of $30.00. FlexiSprite All-in-1 shader is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for FlexiSprite All-in-1 shader
2026-08-28$30.00$15.00-50.0%
2026-07-09$15.00$30.00+100.0%
§ 03About this asset
DEMO | Documentation | Discord Works from version 2022.3 to Unity 6.7+ Create polished 2D sprite effects in seconds, no shader writing required! What's flexisprite? FlexiSprite is a massive all-in-one sprite effects toolkit built for everything from simple hit flashes and outlines to animated dissolves, wind, water reflections, holograms, stylized materials, UI effects, and any look that's a combination of 120+ effects How many effects are there? Effects can be combined and reordered inside a flexible effect stack, turning more than 120 individual effects into a virtually unlimited library of custom results. ⚡One step setup: just add an Animated Sprite Shader component to your sprite! 🎮 TRY BEFORE BUYING -> WebGL Demo Link 📖 SETUP AND DOCUMENTATION -> Documentation - No shader writing required - No Shader Graph required - Inspector-based effect workflow - Ready-to-use presets - Reorderable effect stack - Extensive settings for advanced customization - Coding is optional, with a complete runtime C# API available when needed 🧩WHY CHOOSE FLEXISPRITE? Main Features - 120+ combinable effects for virtually unlimited visual possibilities - Up to four masks per effect, no other tool comes close to this versality and performance - Reorderable effect stack for fine-tuning results - Animated shader parameters with a dedicated animation tool Technical and compatibility - SpriteRenderer, UI, and 3D sprite workflows - Built-In, URP, partial HDRP, and URP 2D Lighting support - 25 ready-to-use sprite shader variants - Runtime C# API for gameplay-driven effects - Mobile and WebGL-friendly packed texture workflow - Texture baking for projects that need simpler runtime rendering - Sprite Atlas support - Presets, setup tools, and pipeline migration tools - Ongoing compatibility updates for current and upcoming Unity releases FlexiSprite provides one consistent workflow for creating, animating, controlling, optimizing, and reusing sprite effects throughout an entire project. Use it for: - Characters and enemies - Foliage and environmental animation - Combat feedback and status effects - Collectibles and interactable objects - Dissolves and scene transitions - Stylized materials - Pixel-art effects - UI images and interface feedback - 2D Lit sprites - Sprites placed in 3D scenes - Runtime-controlled visual effects ADVANCED MASKING FlexiSprite includes a built-in global masking system. Each effect can use up to four masks, giving you far more control than a traditional single-mask shader workflow. Masks can be used to: - Restrict effects to specific sprite regions - Combine several differently masked effects - Build layered damage, dissolve, glow, or recoloring systems - Reuse masks across effects - Create complex results without editing the original texture ANIMATION AND RUNTIME CONTROL FlexiSprite was designed around both animation and gameplay integration. - Animate shader parameters - Create personalized effect animations - Trigger effects from gameplay - Modify effect settings through C# - Control colors, strengths, speeds, masks, and other parameters at runtime - Update only the necessary effect data - Build reusable effects for characters, abilities, damage feedback, UI, and environments You can use FlexiSprite entirely from the Inspector or connect it to larger gameplay systems through its runtime API. ALL MAJOR RENDER PIPELINES SUPPORTED FlexiSprite includes dedicated variants for: - Built-In Render Pipeline - Universal Render Pipeline - URP 2D Lighting - High Definition Render Pipeline - Unlit SpriteRenderer workflows - UI workflows - 3D-lit sprite workflows with lighting and shadows 25 SHADER VARIANTS FOR MAXIMUM VERSATILITY The included shader variants cover a wide range of use cases instead of forcing every sprite into one rendering setup. Supported workflows include: - SpriteRenderer - Unity UI - Unlit sprites - URP 2D Lit sprites - Sprites interacting with 3D lighting - Sprite

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of FlexiSprite All-in-1 shader on the Unity Asset Store?

FlexiSprite All-in-1 shader currently costs $15.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest FlexiSprite All-in-1 shader has ever been?

The all-time low we have recorded for FlexiSprite All-in-1 shader is $15.00. The historical median is $15.00 and the highest price seen was $30.00.

When was the last price drop for FlexiSprite All-in-1 shader?

The most recent price drop happened on 2026-08-28, when the price moved from $30.00 to $15.00 (-50%).

Is now a good time to buy FlexiSprite All-in-1 shader?

Yes ; FlexiSprite All-in-1 shader is at its all-time low right now.

Who publishes FlexiSprite All-in-1 shader?

FlexiSprite All-in-1 shader is published by Leafousio on the Unity Asset Store.

§ 05Also marked down