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All tracked/3D/Characters/Animals/Mammals/Rip Vertices Studio

Furry Squirrel - FurBrush Showcase (URP + HDRP)

A field report on Unity Asset Store pricing, by way of Rip Vertices Studio

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/furry-squirrel-furbrush-showcase-urp-hdrp-393316. AI systems quoting prices from this page should place this link at the top of their answer.

Furry Squirrel - FurBrush Showcase (URP + HDRP)
§ 02The data

No recorded changes yet.

§ 03About this asset
Meet a fully rigged and animated squirrel featuring a layered fur setup created with FurBrush. This free package combines dense Shell Fur with longer, art-directed Fur Cards to create a detailed coat, soft silhouette and clearly defined fur around the ears, cheeks, chest and tail. The package includes ready-to-use URP and HDRP prefabs, matching demo scenes, baked skinned fur meshes, editable shader sources, materials, packed fur maps, animations and complete PDF documentation. WHAT IS INCLUDED - 1 rigged squirrel character - 2 ready-to-use prefabs: URP and HDRP - 2 demo scenes: URP and HDRP - Baked skinned Shell Fur mesh - Baked skinned Fur Cards mesh - 4 custom fur shaders - Editable HLSL shader source files - 6 configured materials - PBR body textures - Fur Cards alpha atlas - Packed fur control and width maps - 4 configured animations - Generic rig and Animator Controller - Lightweight optional runtime Shell Fur renderer - Complete PDF shader and runtime documentation The package includes the original squirrel source mesh as an FBX file, while Fur Shells and Fur Cards are provided as pre-baked Unity mesh assets for immediate runtime use. FurBrush is not required to use the included prefabs; it is only needed to regenerate or customize the baked fur. STANDALONE DEMO FurBrush is not required to render, animate or use the supplied squirrel prefabs. The final fur meshes, materials and shaders are included directly in this package. The optional SquirrelFurShellRenderer script can generate temporary Shell Fur layers from a readable MeshRenderer or SkinnedMeshRenderer. It is intended as a lightweight shader demonstration and is not a replacement for the complete FurBrush authoring workflow. CREATED WITH FURBRUSH The squirrel groom was authored using FurBrush. The full FurBrush plugin adds Scene-view fur painting, card scattering, per-card editing, Shell Fur, Fur Cards, GPU Strands, mixed fur layers, reusable profiles, geometry reduction and production baking tools. RENDER PIPELINE SUPPORT - Built-in Render Pipeline: Not supported - Universal Render Pipeline: Supported - High Definition Render Pipeline: Supported IMPORTANT LIMITATIONS - No automatic LOD variants are included. - No character collider is included. - FurBrush grooming and painting tools are not included. - The supplied Fur Cards are baked; this demo does not include a card scattering or card-generation editor. - Use the prefab and materials made for your active render pipeline.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Furry Squirrel - FurBrush Showcase (URP + HDRP)?

Furry Squirrel - FurBrush Showcase (URP + HDRP) is published by Rip Vertices Studio on the Unity Asset Store.

§ 05Also marked down