Asset Prices
All tracked/Tools/Game Toolkits/Intuitive Gaming Solutions

Game Movement - Characters, Ladders & Vehicles

A field report on Unity Asset Store pricing, by way of Intuitive Gaming Solutions ; 5.0★ (3)

Game Movement - Characters, Ladders & Vehicles
Today
$40.00
Low
$25.00
Median
$35.00
High
$40.00
§ 01Summary

Game Movement - Characters, Ladders & Vehicles has been tracked on the Unity Asset Store since 2022-06-23. Across that time the price has changed 2 times, ranging from a low of $25.00 to a high of $40.00. $40.00 is about 14% above the median $35.00; waiting for a drop is likely worth it.

§ 02The data
Recent changes
Recent price changes for Game Movement - Characters, Ladders & Vehicles
2025-06-03$35.00$40.00+14.3%
2022-09-04$25.00$35.00+40.0%
§ 03About this asset
Sick of Unity's plain old CharacterController? Want AAA game movement options without the headache? Game Movement to the rescue! This asset features a highly extensible movement base that gathers inputs from an input driver which gathers inputs from either the legacy or new Unity input system (or even a custom input driver coded by you!) and passes it to an active 'mover' allowing for movement inputs to be handled uniquely based on your character's situation. New input system? Old input system? Custom input system? This asset supports them all! Want to drive a vehicle? Simple! Push a VehicleMover onto the movement controller's stack and you're driving. Don't feel like coding ladders? No problem, this asset includes a powerful LadderMover and ladders in the demo scene showing both ladders and monkey bars! Moving platforms? Sliding on slopes? Physics interactions? Anti-gravity? Crouching? Double Jumps? Tripple jumps? Stamina? This asset has it all. Don't waste your time implementing these features yourself when the provided CharacterMover provides easy-to-use, extensible, and customizable implementations of all these features. Features like slope sliding and physics interactions provide tags and components to override behaviors for specific objects. Realistic physics interactions. The asset's CharacterMover allows the developer to control the extent to which the character interacts with the environment from the downwards force they apply on RIgidbodies to their ability to push Rigidbodies in the world or walk up steep slopes. The powerful pushing system lets you control exactly what the player can and can't push in the world! Advanced pushing. The character's push strength determines how massive of Rigidbodies they may push. If enabled masses will combine as the character pushes objects with a CharacterMoverCompoundMass component attached into other Rigidbodies. The player's push angle also scales pushing power if this setting is enabled. Not enough? Implement your own IMover type to handle gathered movement inputs in your own unique way, or suggest Movers you want to see to us add and we may just implement them! Simply pushing your custom IMover onto the movement controller's movement stack will make your custom mover take over controls of the character. Quick setup! A simple character can be made by adding as few as 3 components: - InputGatherer - on character prefab. - MovementController - on character prefab. - CharacterMover - on character prefab. A character that can drive vehicles? Just add 3 more. - VehicleMover - on character prefab. - VehicleUser - provides public methods to enter a vehicle. - Vehicle - on vehicle prefab. Ladders? Just 3 more. - LadderMover - on character prefab. - LadderUser - on character prefab. - Ladder - on ladder prefab. The demo scene has fully-functional examples. Love Unity Editor Events? We do too. This asset provides events for everything, both UnityEvent style and relevant C# delegate event style where parameters may be modified. Like all of our assets, GameMovement is extremely coder-friendly. Want to add visual or audio effects? GameMovement gives the user access to a comprehensive list of edinetor events that cover all events you could possibly want an action to occur on. Using these you can add effects for jumping, sliding, falling, multi/double jumping, sprinting, crouching, uncrouching, and likely any other movement-related event you could imagine. Networking? GameMovement is fully capable of networking and includes a working demo made using Unity's Netcode. The included demo syncs movement using client prediction and reconciliation. Inputs are simulated independently on the client and server and the client is interpolated smoothly towards the servers result. Customizable MovementController. Making a networked game? Implement your own simple IMovementController interface in just a few lines of code t

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Game Movement - Characters, Ladders & Vehicles on the Unity Asset Store?

Game Movement - Characters, Ladders & Vehicles currently costs $40.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Game Movement - Characters, Ladders & Vehicles has ever been?

The all-time low we have recorded for Game Movement - Characters, Ladders & Vehicles is $25.00. The historical median is $35.00 and the highest price seen was $40.00.

Is now a good time to buy Game Movement - Characters, Ladders & Vehicles?

Probably not ; the current price is above the historical median. Waiting for a sale is likely worth it.

Who publishes Game Movement - Characters, Ladders & Vehicles?

Game Movement - Characters, Ladders & Vehicles is published by Intuitive Gaming Solutions on the Unity Asset Store.

§ 05Also marked down