Build MicroVerse worlds faster
MicroVerse gives you a powerful non-destructive terrain workflow. Genesis Pro builds on top of it with proven editor tools that allow you to spend your time designing your worlds.
Everything Genesis Pro creates is standard MicroVerse data. Your workflow stays non-destructive.
The Genesis Pro Tools
A Quick Launch window puts every tool one click away, conveniently organized by purpose:
Presets
- Stamp Creator - turn project content into reusable Texture, Tree, Detail, and Object stamps, standardized with provided templates and with your own customized templates
- Variator - quickly adjust hierarchies of stamps by re-rolling seeds and noise offset across biomes
- Noise Presets - a drag-and-drop library of noise definitions you can apply to an selection. Can be extended and customized to your requirements
- Distribution - control how content spreads across the terrain, with powerful filters. The terrain layer picker is especially convenient and allows you to assign e. g. grass to grass textures by convenient click-selection on the terrain
- Restructure - automate hierarchy clean-up, grounds, bounds, and stamp setup. Select stamps and create entire biomes with a single click
Stamps
- Terraform - shape terrain with height stamps, falloff control, and spline paths.
- Roads - author complete road networks: roads, intersections, auto-connection, and a grid designer. Requires MicroVerse Roads
- Spline Deformer - Conveniently randomize existing spline areas and create new shapes for your biomes
Browser
- Asset Gallery - a standalone browser window for visually exploring the prefabs and terrain layers in your project
- Browser Tools - batch operations, auto-placement, preset conversion, thumbnail capture, a thumbnail framing guide, and validation for the Content Browser.
- Browser Wizard - automatically place biomes straight from the Content Browser with shape control and create entire worlds within seconds
Tools
- Converter - convert heightmap images and terrain prototypes into MicroVerse stamps and collections. It can also be used to convert height stamps
- Migration - clone content collections and remap GUIDs when switching render pipelines (e.g. Built-in → URP)
Scene
- Visual Ambience - assign URP post-processing and quickly set Time-of-Day via lighting adjustments
- Gameplay - drop in a third-person player and a CineMachine 3 camera to test-drive your world instantly
Genesis vs Genesis Pro
Genesis Pro contains most of the functionality of Genesis. However, the core of it got a significant changed. The workflow in Genesis is top-down: You configure your world settings and have it created. The workflow in Genesis Pro is bottom-up: Stamps and entire biomes can be created quickly while you navigate through the objects in your asset.
In other words: Genesis Pro is focused on quick stamp and biome creation for convenient re-use. The difference is in the workflow.
Pro means Pro
Genesis Pro is aimed at professional users of MicroVerse. The use of the MicroVerse Core Collection is a strict requirement. Vegetation, Objects and Spline modules must be installed, there are no scripting define symbols. If you're serious about world creation, you have these installed.
Why creators choose Genesis Pro
- Less busywork - Batch operations, auto-placement, and one-click setup replace hours of manual edits by boosting the power of MicroVerse
- Consistency - Templates and validation keep large content libraries clean and uniform
- Flexibility - Mix and match tools to fit your pipeline; everything stays standard MicroVerse data
- Future-proof - A modular architecture and a single tool registry make the toolset easy to grow with
Feature List
- Dockable editor tools, accessible from a single Quick Launch tool
- Stamp Creator with Texture, Tree, Detail, and Object stamp types + templates
- Variator for instant biome variation via seed and noise-offset changes
- Noise Presets library with drag-and-drop ap
Description sourced from the Unity Asset Store listing.