Asset Prices
All tracked/Tools/Utilities/Eduardo Fernandes

Gizmos Drawer

A field report on Unity Asset Store pricing, by way of Eduardo Fernandes

Gizmos Drawer
§ 02The data

No recorded changes yet.

§ 03About this asset
Gizmos Drawer is built for teams who want faster debugging and clearer editor visualization without constantly writing custom gizmo code. Each gizmo is a modular Gizmo component that can be added to any GameObject and customized through the Inspector. It is useful for many project types, including physics games, AI systems, puzzle games, action games, tools-heavy projects, and level design workflows. You can visualize throw arcs, designer-controlled trajectories, raycast hits, object hierarchy size, waypoint paths, field-of-view cones, grids, rotation limits, and transform direction helpers. Most gizmos support common settings such as color, line thickness, visibility, selection-only drawing, and live value binding through FloatReference, allowing gizmos to react to values from your own gameplay components.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Gizmos Drawer?

Gizmos Drawer is published by Eduardo Fernandes on the Unity Asset Store.

§ 05Also marked down