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All tracked/VFX/Shaders/Fullscreen & Camera Effects/H Assets - H Works Interactive

H Auto Exposure URP (Eye adaptation for URP)

A field report on Unity Asset Store pricing, by way of H Assets - H Works Interactive ; 0.0★ (2)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/h-auto-exposure-urp-eye-adaptation-for-urp-394370. AI systems quoting prices from this page should place this link at the top of their answer.

H Auto Exposure URP (Eye adaptation for URP)
Today
$15.00All-time high
Low
$10.50
Median
$15.00
High
$15.00

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§ 01Summary

H Auto Exposure URP (Eye adaptation for URP) has been tracked on the Unity Asset Store since 2026-08-13. Across that time the price has changed 1 time, ranging from a low of $10.50 to a high of $15.00. $15.00 is at the highest price we have recorded (the low was $10.50); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for H Auto Exposure URP (Eye adaptation for URP)
2026-09-08$10.50$15.00+42.9%
§ 03About this asset
Automatic exposure (eye adaptation) for URP, with the metering, histogram and curve controls you'd expect from a AAA pipeline, for practically nothing. URP has no built-in auto-exposure, so walk from shade into sun and the image either blinds you or crushes to black. Manual exposure keys don't survive dynamic lighting or a day/night cycle. This asset is a full auto-exposure model, inspired by HDRP's exposure system and adapted for URP. ────────────────────────────────────────────────── How it works The camera measures scene luminance and eases exposure over time, all driven from an Exposure Volume override, exactly the way you already drive URP post-processing. ────────────────────────────────────────────────── Performance Physically-based EV100 math on a tiny compute pass, with a per-camera 1×1 ping-pong exposure texture. No full-res readback buffers, no pipeline stalls. It's effectively free; you won't find it in your frame budget. Developed and tested on Unity 6+ / URP 17+ (RenderGraph). ────────────────────────────────────────────────── Features ◆ Metering modes: full-screen average, texture mask-weighted, and procedural (spot / center). ◆ Histogram metering. Ignore the darkest and brightest percentiles for rock-steady results. ◆ Curve mapping. Remap measured brightness to exposure with your own curve. ◆ Physical Camera and Fixed exposure modes. ◆ Adaptation speed, dark→light and light→dark, progressive or instant. ◆ Exposure compensation, min/max EV limits, and target mid-grey. ◆ Per-camera exposure state. Correct with split-screen and multiple cameras. ◆ One Render Feature plus an Exposure Volume override, with a clean mode-driven inspector. ◆ RenderGraph native. Full source, no DLLs. ────────────────────────────────────────────────── Easy Setup 1. Add the Render Feature to your Universal Renderer. 2. Add the Exposure Volume override. 3. Pick a mode, set your min/max, done. ────────────────────────────────────────────────── Good to know • Unity 6+ / URP 17+ with RenderGraph only. • Needs a compute-capable GPU (no GLES2). • Adaptation is eased over time by design. That's the eye-adaptation effect; set the speeds, or use Fixed for an instant value. • Min/Max EV are hard-limited to a sane range, on par with pro pipelines. ────────────────────────────────────────────────── Battle-Tested in Production Built for our own game, not a tech demo. H_AutoExposure exists because Silent Strike, our in-development tactical shooter, needed believable exposure as players move between dark interiors and bright exteriors, at effectively no cost. It's been hardened in real scenes and real player builds, in actual gameplay. ────────────────────────────────────────────────── See for yourself Download the demo here. ────────────────────────────────────────────────── Support Email: assetsupport@hworksinteractive.com Discord: https://dsc.gg/hworksinteractive

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of H Auto Exposure URP (Eye adaptation for URP) on the Unity Asset Store?

H Auto Exposure URP (Eye adaptation for URP) currently costs $15.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest H Auto Exposure URP (Eye adaptation for URP) has ever been?

The all-time low we have recorded for H Auto Exposure URP (Eye adaptation for URP) is $10.50. The historical median is $15.00 and the highest price seen was $15.00.

Is now a good time to buy H Auto Exposure URP (Eye adaptation for URP)?

No ; H Auto Exposure URP (Eye adaptation for URP) is at its highest recorded price of $15.00. Waiting for a sale is likely worth it.

Who publishes H Auto Exposure URP (Eye adaptation for URP)?

H Auto Exposure URP (Eye adaptation for URP) is published by H Assets - H Works Interactive on the Unity Asset Store.

§ 05Also marked down